erel now is the question
u know the Unity? for make games etc
on the unity u can compile games for ios android windowsphone etc
and i never see problems
but dont askme how the unity compile to ios xD
Would a service like Macincloud.com do the trick? When you order their virtual machine, you have the possibility to add a "remote build port". Is this what we need?
I tested with Delphi compiling and remote debugging OSX programs (which also needs xcode) without problems.It is possible to use MacOS in VirtualBox.
Is it possible to use this virtual environment to compile/release for iOS?
Yes.Does this mean to even develop a iOS app in B4i you need a MAC
I guess that we would need at least xcode version 5 to compile for ios 7, so Mountain Lion 10.8.4 might be the minimum requiredWhat is the Basic Mac Machine required for B4i, I have the opportunity to acquire a Mac G4 (free) and was wondering if I can use this for compiling B4i apps....
I'm quite happy with the progress. There is not much that can be demonstrated for now but here is a simple demo that I recorded:
Note that the device is not connected with a cable to any computer.
The debugger is almost fully working. You can put breakpoints, monitor the variables and run watch expressions.
It is better to watch this movie in full screen.
I guess that we would need at least xcode version 5 to compile for ios 7, so Mountain Lion 10.8.4 might be the minimum required
It will be possible to run the IDE inside a virtual machine on a Mac.Is it not possible to have the IDE on Mac as well ?
I'm quite happy with the progress. There is not much that can be demonstrated for now but here is a simple demo that I recorded:
Note that the device is not connected with a cable to any computer.
The debugger is almost fully working. You can put breakpoints, monitor the variables and run watch expressions.
It is better to watch this movie in full screen.
1. More or less.New questions. I notice that you compile and run right from the Windows IDE and the app is instantly transferred to the iPhone.
1 - Is it like B4A Bridge that links to the device through Wifi ?
2 - How do you compile the Objective-C code into the PC without a Mac ? Or am I missing something ?
Thank you.
There is no doubt that it was better without this requirement. However the Mac is really just a build center. The device will be connected to the PC. A single Mac can be used by multiple developers.This bouncing between virtual machines or real machines/platforms is just
1. More or less.
2. It is very similar to B4A (and B4J) rapid debugger. The code is executed on the local PC and through a quite sophisticated system the result of the code happens on the device. This allows the same debugging features as in B4A (code swapping, expressions and other).
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