Hi everyone!
I'd like to show you all my little "science experiment" in B4J, using only the core lib.
Click the attached JAR file to try it out and/or download the whole project.
Update 21-10-2015: I've updated the source code with more and better comments.
Update 22-10-2015: Added a camera object that follows the player.
I've created this project in order to study the implementation of various collision detection methods in a tile-base platform game.
Disclaimer:
@ilan, you might want to have a look at this.
I'd like to show you all my little "science experiment" in B4J, using only the core lib.
Click the attached JAR file to try it out and/or download the whole project.
Update 21-10-2015: I've updated the source code with more and better comments.
Update 22-10-2015: Added a camera object that follows the player.
I've created this project in order to study the implementation of various collision detection methods in a tile-base platform game.
Disclaimer:
- Remember, this is just a prototype and therefore provided "as is".
- The code presented in this example is neither elegant or optimized.
- My code uses ImageViews, which is neither flexible or optimal.
As of October 2015, I highly recommend that any game created in B4J be based on Erel's GameView lib.
@ilan, you might want to have a look at this.
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