Hello,
When compiling to b4xlib, assets files (font files that I put already in the Files folder) are not added in the file myLibrary.dependsOn in the produced b4xlib file. I need to add them manually after libary compilation or there is a sub to call to add them? I see BANano.DependsOnAsset but it doesn't work. Only files added with the lines below are in the file:
What I did is I opened the file in 7-zip and modified them manually but I don't want to do this every time.
When compiling to b4xlib, assets files (font files that I put already in the Files folder) are not added in the file myLibrary.dependsOn in the produced b4xlib file. I need to add them manually after libary compilation or there is a sub to call to add them? I see BANano.DependsOnAsset but it doesn't work. Only files added with the lines below are in the file:
B4X:
BANano.Header.AddCSSFile("myfile.min.css")
BANano.Header.AddJavascriptFile("myfile.min.js")