Hi there
Just hit a wall...
I'm assuming
but then how do I declare the call for,
works and is able to have the variables defined in that sub available?
The test of the part, seems fairly understandable..
I'm trying
Just hit a wall...
B4X:
var FizzyText = function() {
this.message = 'dat.gui';
this.speed = 0.8;
this.displayOutline = false;
this.explode = function() { ... };
// Define render logic ...
};
window.onload = function() {
var text = new FizzyText();
var gui = new dat.GUI();
gui.add(text, 'message');
gui.add(text, 'speed', -5, 5);
gui.add(text, 'displayOutline');
gui.add(text, 'explode');
};
I'm assuming
B4X:
Sub FizzyText
Dim message As String = "dat.gui"
Dim speed As Double = 0.08
Dim displayOutline As Boolean = False
End Sub
but then how do I declare the call for,
B4X:
var text = new FizzyText();
works and is able to have the variables defined in that sub available?
The test of the part, seems fairly understandable..
B4X:
Dim gui As BANanoObject
gui.Initialize2("dat.GUI", Null)
gui.RunMethod("add", array(text, "message"))
....
I'm trying
B4X:
Dim text as BANanoObject
text.Initialize2("FizzyText", null)