B4A Library Box2DLights

Box2DLights is a plugin for libGDX. It adds light sources to your Box2D scene. A light source can be attached to a body and move with it.
For more information about this library, please read this wiki.

v0.9:
Initial release

v1.0:
- Bugfixes
- New class: lgB2L_ChainLight
- New functions
- Better documentation
- New demo

v1.01:
- Incompatibility with libGDX v1.10 fixed;
- New function: lgB2L_RayHandler.ResizeFBO;
- Default soft shadow length set to distance * 0.1.

 

Attachments

  • Box2DLights v1.01.zip
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Last edited:

walterf25

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Very Nice Frederic, i'm going to give it a try today!

Thanks,
Walter
 

wonder

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In my current project I'm not using Box2D at all.
Nevertheless I'd like to utilize this library in order to have some cool lighting effects.

Would I have to replicate each game object as a Box2D object or could I just associate a Box2DLight object to a posX, posY of one of my current objects?

Thanks in advance!
 

ilan

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Last edited:

ilan

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hi @Informatix in your ChainLight example it says that the polygons were created with Polygon Editor v0.2.1

'Complex shape created with Physics Body Editor v2.9.2 and Polygon Editor v0.2.1

i could not find such an editor, i only am able to find the Physics Body Editor. Do you have maybe a link?

thanx, ilan
 
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