Bug? Breakpoint issues

BjoernB

Member
Licensed User
Longtime User
Hello everyone,

I'm working with B4A Version 13.0 and encountered an issue while trying to trace through an app in debug mode.

The app stops exactly once at the first breakpoint it encounters. However, when I press F8, F9, or F5 to continue, the yellow-highlighted row disappears completely, and the app freezes. It doesn't resume execution and doesn't stop at any other breakpoints either.

This behavior occurs regardless of where the breakpoint is placed, so it doesn’t seem to be caused by an error in the app itself.

How i tested that:
I placed a breakpoint on line 100. The app stops there without errors but cannot continue.
I then placed another breakpoint on line 98. The app stops at the first breakpoint but again cannot continue.

Is this a bug in B4A Version 13.0, or does anyone have an idea how to resolve this?

my used android Device is a Samsung Galaxy S22 Ultra (Android 14)
my used Libs are:

Audio - Version 1.71
Core - Version 12.80
DateUtils - Version 1.05
Dialogs - Version 4.01
IME - Version 1.10
jcifs-ng - Version 0.32
RuntimePermissions - Version 1.20

I also tested the debugger with another app where tracing through previously worked, but the same issue occurs now.

Any help or insights would be greatly appreciated.

Greetings,
BjoernB
 

BjoernB

Member
Licensed User
Longtime User
If you can reproduce it in a small app then I can further test it.
Hello again,

sorry for the late answer, it took some time to reproduce the error.
is there a way to send it to you? i can't attach it to the post, cause with 6MB it's too big to upload it.
 
Last edited:

BjoernB

Member
Licensed User
Longtime User
Delete the autobackups folders and the object folders
autobackups was already deleted, shortened the zip from 17 to 6mb. without the objects folder, it's around 4kb now xD

the error occured in line 41 or 42 in main. i left the breakpoint but i'm not sure if it'll still be there this way

can't keep tracing here. it reaches this line, stops at the breakpoint and then just ... doesn't do anything. like a deadlock, but without using any resources.
 

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