Erel,
in the button clicker example, there is piece of code that allows the Activity that calls an Activity for Result to do this:
Is this possible with b4a? If not, trying to see how this would happen (game starting when people are in the waiting room, and how to avoid it)
Ross
in the button clicker example, there is piece of code that allows the Activity that calls an Activity for Result to do this:
B4X:
// Forcibly dismiss the waiting room UI (this is useful, for example, if we realize the
// game needs to start because someone else is starting to play).
void dismissWaitingRoom() {
mWaitRoomDismissedFromCode = true;
finishActivity(RC_WAITING_ROOM);
}
Is this possible with b4a? If not, trying to see how this would happen (game starting when people are in the waiting room, and how to avoid it)
Ross