Did something change with checkboxes? I rebuilt an application I've been running for a while and the checkbox logic has reversed. I made the following simple test app to isolate the issue. When you check the box and it enters chkOne_CheckedChange, it logs false. That's backwards, right?
B4X:
Sub Process_Globals
'These global variables will be declared once when the application starts.
'These variables can be accessed from all modules.
End Sub
Sub Globals
'These global variables will be redeclared each time the activity is created.
'These variables can only be accessed from this module.
Private chkOne As CheckBox
End Sub
Sub Activity_Create(FirstTime As Boolean)
'Do not forget to load the layout file created with the visual designer. For example:
Activity.LoadLayout("Layout1")
End Sub
Sub Activity_Resume
End Sub
Sub chkOne_CheckedChange(Checked As Boolean)
Log(chkOne.Checked)
End Sub
Sub Activity_Pause (UserClosed As Boolean)
End Sub