Share My Creation Cloney Bird - Flappy Bird clone - source code included

I've put together a simple Flappy Bird clone using the accelerated surface library. It's nothing complicated but was a good exercise for me to play around with making a simple game. I've included the source code for you all to play with if you like. I believe Flappy Bird is the pong of this generation for programmers, it serves as a good example of something you should try to learnt o program to teahc you the basics of setting up a game scene, tracking score, reading and writing a highscore to a file, accepting user input and updating the scene quickly to give smooth graphics.
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I want to say a big thanks to Informatix for his help with handling the scaling issues I ran into with this to support different screen sizes.
 

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Dark Foxes

New Member
Licensed User
hello where can I find the libraries that I miss to be able to try? how can I add them?
thanks and sorry for my english, but I'm italian and new to this world
:D:D:D
 

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lemonisdead

Well-Known Member
Licensed User
Longtime User
thank you, to add it as I do?
We shouldn't talk about that point and avoid hijacking the thread. To make it short : you put the library in your Additional library folder (the one you have set in the Tools \ Configure Paths \ Additional libraries of the B4A's IDE). If you have other questions, perhaps could you start a new thread in the Questions forum.
 

andymc

Well-Known Member
Licensed User
Longtime User
I'll be honest. If you want to write games in B4A. You're better off using libgdx. I tried it after starting this thread and haven't looked back. It's brilliant. I've written six games using libgdx and two of them have over 100,000 downloads.
 
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