Android Tutorial Designer Scripts Tutorial

johnaaronrose

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Newbie questions

I have a layout (named main) with 2 views on it, both occupying the full width of the standard 320x480 scale=1 variant, the app only being allowed to run as portrait, and IncludeTitle set to True in the Activity of main. The top panel is named pnlMap with top of 0 & height of 370; the bottom panel is named pnlButtons (which contains buttons) with top of 370 & height of 50: thus, the 2 panels occupy the whole of the screen and do not overlap. I have an 'All variants script' (and no scripts for specific variants) of:
AutoScaleRate(0.5)
AutoScaleAll
pnlButtons.HorizontalCenter = 50%x
pnlButtons.Bottom = 100%y
pnlMap.SetTopAndBottom(0, pnlButtons.Top)

However, when I "Send to UI Cloud", the display in the Browser shows that the bottom of pnlButtons (as shown by the buttons) is not aligned with the bottom of the various devices in the web page. Could someone explain this & what I have to do to correct it?

Also, when I install the app & run it on a 480x800 scale 1.5 phone, pnlMap's area (the Activity has code to load a geographical map into pnlMap's area) covers the buttons.
 

johnaaronrose

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Panel Dimensions

Setting the Bottom property will only move the view. You should use a "fill" method
B4X:
pnlButtons.SetTopAndBottom(pnlButtons.Top, 100%y)

After above change, still didn't work as I wanted: namely pnlMap & pnlButtons to take up whole of 480x800scale=1.5 device's screen (excluding title) without overlapping. I put in a Msgbox to display the panels' dimensions at runtime on the above device. It showed pnlMap (from Width & Height properties) as 496width x 574height; it showed pnlButtons as 496width x 150height. Thus, combined height is 724 (presumably in pixels). So if title on above device is 75 pixels (due to scaling up from 50 pixels), this would seem reasonable. However, I don't understand how width of 496 (rather than 480) is obtained. Also, I don't understand how the heights of 574 & 150 are obtained, given that the Designer showed them originally as 370 & 60: by my calculations they should have become
623 & 101 (e.g. 623=370*(800-75)/(480-50))
 

klaus

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Your original code in the Abstract Designer works well.
For the buttons you must set pnlButtons as the Parent view and not Activity !
pnlButtons was positioned correctly but as your buttons are not on the panel they are not moved.

Best regards.
 

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johnaaronrose

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Panel & Button Sizes & Positions

Your original code in the Abstract Designer works well.
For the buttons you must set pnlButtons as the Parent view and not Activity !
pnlButtons was positioned correctly but as your buttons are not on the panel they are not moved.

Best regards.

After above change, still didn't work as I wanted: namely pnlMap & pnlButtons to take up whole of 480x800scale=1.5 device's screen (excluding title) without overlapping. I put in a Msgbox to display the panels' dimensions at runtime on the above device. It showed pnlMap (from Width & Height properties) as 496width x 574height; it showed pnlButtons as 496width x 150height. Thus, combined height is 724 (presumably in pixels). So if title on above device is 83 pixels (due to scaling up from 480 to 800 pixels for height of the 50 pixels Activity.Title), this is only 7 pixels inaccurate from the runtime value of 800-574-150=76. I don't understand how width of 496 (rather than 480) is obtained. Also, I don't understand how the heights of 574 & 150 are obtained, given that the Designer showed them originally as 370 & 60 (the sum of these 2 numbers being 430 i.e. the height of a 320x480scale=1.0 device less 50 pixels for the Activity.Title): by my calculations they should have become
616 & 100 i.e. 370*(800-83)/(480-50) & 60*(800-83)/(480-50).
 

johnaaronrose

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Layout file

Sorry. I forgot to attach the new Layout file.
 

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klaus

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Sorry, I didn't look carefuly enough.

The problem is AutoScale.
Look in the Beginner's Guide
at chapter 8.10 AutoScale
and especially 8.10.3 AutoScale more advanced examples
In this chapter your problem is explained more in detail.

Best regards.
 

johnaaronrose

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Thanks


Thanks for that info. It looks to me like Designer Scripts are no good to me. I'll revert back to using the Spreadsheet method whcih repositions & resizes views separately for horizontally & vertically.
 

cmartins

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I need to read some global var and create in script designer the folowing situation:


If varGlobal = 0 Then
lbHod.TextSize = (lbHodCalculado.TextSize * scale) * .9
Else
lbHod.TextSize = (lbHodCalculado.TextSize * scale) * .4
End If

Whe I trie to run the script I got an error. Unassigned variable: varGlobal
How to implement it?
 

klaus

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You could put the code in the Activity_Create routine.
If varGlobal depends on the device size, you have the ActivitySize keyword in the DesignerScript.
From the tutorial:
ActivitySize - Returns the approximate activity size measured in inches.

Best regards.
 

Avansys

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How to resize automatically the text in a label or edittext.?

I assumed that the text size will automatically change with the size of the label or the EditText, but I have the following code:

lblWelc.Left = 10dip
lblWelc.Width = 95%x
lblWelc.Height = 10%y

lblData.Left = 10dip
lblData.Width = 95%x
lblData.Height = 10%y


but the text looks the same size at any percentage of the label or the EditText.

Someone can help me?

thanks
 

moster67

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Using design-scripts, I am wondering if variables are re-usable when a different layout-variant is being loaded?

Let's say I have the following script in the standard all variant 320x480,scale=1 :

B4X:
'All variants script
AutoScaleAll 'uncomment to scale all views based on the device physical size.

VertIconWidth=25%x
VertFreeSpace=100%x-(VertIconWidth*3)
VertDistance=VertFreeSpace/4

pad=0%x
btnServices.SetLeftAndRight(pad+VertDistance,(pad+VertDistance+VertIconWidth))
pad=btnServices.Right
btnMovies.SetLeftAndRight(pad+VertDistance,(pad+VertDistance+VertIconWidth))
pad=btnMovies.Right
btnTimer.SetLeftAndRight(pad+VertDistance,(pad+VertDistance+VertIconWidth))
lblServices.SetLeftAndRight(btnServices.Left,btnServices.right)
lblMovies.SetLeftAndRight(btnMovies.Left,btnMovies.right)
lblTimer.SetLeftAndRight(btnTimer.Left,btnTimer.right)

Now I have another variant (let's say: 800x1280,scale=1) which will be detected:

For this variant (800x1280,scale=1), I would like to slightly increase my variable VertIconWidth from 25%x to 27%x but I noted that if I write

B4X:
VertIconWidth=27%x

in the variant specific script: 800x1280,scale=1, there is no change and it seems like this variable is being ignored.

I would have thought that variables from the "All variants script" would have been taken into consideration too, just like if I would have changed a "left-property" of a view (which works).

If this is not possible, I will simply copy my script into the specific variant-script adjusting my VertIconWidth-variable but to me it would have been nice to just copy the line
B4X:
VertIconWidth=27%x
into the specific variant-script without copying the whole script. Could this be implemented?
 

Erel

B4X founder
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Variables are not copied between the variants / general script.

As I see it in most cases you do not need to write any variant specific code. You should instead use a condition (with ActivitySize most probably) and do whatever you need to do in the general script.

The variant scripts feature was introduced before conditions were available.
 
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