Hello,
A while ago we got a method to have similar results as the drawbitmap method of B4A with source and destination selection. (https://www.b4x.com/android/forum/threads/drawbitmap-no-source-rectangle.47082/#post-291351)
This method seems to work fine to copy part of an image into another image just holding that data.
When using it to copy several parts of an image to the same destination bitmap it seems to have some strange line bugs.
The result is some weird lines near the tile edges.
When I pull a screenshot it looks blurred too.
I tried disabling anti-aliasing on both source and destination imageviews but it doesn't seem to do much.
the logs shows some info indicating that everything appears to be correctly calculated and no extra scaling happends and creates extra blur.
Kind of hard to create single screen bitmap tile based screens if something like this doesn't work.
How can this be solved or is there some other (objC) method that works easier than this shifted clip method?
A while ago we got a method to have similar results as the drawbitmap method of B4A with source and destination selection. (https://www.b4x.com/android/forum/threads/drawbitmap-no-source-rectangle.47082/#post-291351)
This method seems to work fine to copy part of an image into another image just holding that data.
When using it to copy several parts of an image to the same destination bitmap it seems to have some strange line bugs.
The result is some weird lines near the tile edges.
When I pull a screenshot it looks blurred too.
I tried disabling anti-aliasing on both source and destination imageviews but it doesn't seem to do much.
the logs shows some info indicating that everything appears to be correctly calculated and no extra scaling happends and creates extra blur.
Kind of hard to create single screen bitmap tile based screens if something like this doesn't work.
How can this be solved or is there some other (objC) method that works easier than this shifted clip method?