Is there a simple way to flip the animation sequence so that I can achieve a walking animation in libgdx?
I have the following which works walking right, but if I need to get the same effect when walking left?
Flipping the sprite animation in an art package and using it only makes it animate backwards as expected.
Malky
I have the following which works walking right, but if I need to get the same effect when walking left?
B4X:
Batch.DrawRegion3(pandaFrames(0,(Frames/8) Mod 14),mypanda.x,mypanda.y,ScreenW*0.1,ScreenH*1,ScreenW*0.08,ScreenH*0.2,1,1,pandaAngle)
Malky