iOS Question Hosted vs Local builder

ilan

Expert
Licensed User
Longtime User
hi

i have mentioned it a lot of time but i still find it really hard to compile my apps using my local builder.
when b4i came i out i ran to buy a mac so i can program for b4i. after few years i bought another new mac (m2) so i can keep programing using b4i but
i always find myself buy the hosted builder option because i never get the local builder to work.
there are always errors that no one understand and i find myself again coming back to the hosted builder.

i really would like to use my local builder so i ask again is there a way to have a sync button so every IMPORTANT library will be synced from the hosted builder to the local builder?
so i have somehow the same state as the hosted builder and be able to build my apps?

besides that i understand that i HAVE TO USE a usb cable and my iphone must be connected to my mac when i use the local builder but why? why can't i compile my apps the same way i do
using the hosted builder over wifi?

anyone whit the same experience?
 

Erel

B4X founder
Staff member
Licensed User
Longtime User
i really would like to use my local builder so i ask again is there a way to have a sync button so every IMPORTANT library will be synced from the hosted builder to the local builder?
The current package that comes with B4i v10 includes "all" of the important libraries, including Firebase.

besides that i understand that i HAVE TO USE a usb cable and my iphone must be connected to my mac when i use the local builder but why? why can't i compile my apps the same way i do
Over the air installation worked with local builders, until Apple enforced a requirement related to ip addresses and SSL certificates.
 
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ilan

Expert
Licensed User
Longtime User
The current package that comes with B4i v10 includes "all" of the important libraries, including Firebase.

thanks for you reply erel but it never works. i tried it so many times. i always get errors. even if it works after a while again and when i switch to hosted builder i am able to build my apps.

Over the air installation worked with local builders, until Apple enforced a requirement related to ip addresses and SSL certificates.

is there a tutorial to make it work also on local builder? like what is needed and how to set it up?
 
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ilan

Expert
Licensed User
Longtime User
Post the error message.

ok, installed a fresh server to my macmini (m2).
also updated xcode and mac os to latest version.

connected my iphone that is also uptodate and compile:


have no idea what this means
 
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Erel

B4X founder
Staff member
Licensed User
Longtime User
Search for "error:"

No simulator runtime version from ["21C62", "21F79", "22A3351", "22B81"] available to use with iphonesimulator SDK version 23E237

This is what ChatGPT says about this error:
*************************
This usually means your Xcode is newer than the installed iPhone Simulator runtimes.


Your Xcode is using iOS SDK 26.4, build 23E237. The simulator downloads index shows that this SDK expects a matching simulator runtime with simulatorBuildUpdate 23E244, and Xcode 26.4 is listed with iOS 26.4 (23E237).


The runtime builds you have installed — 21C62, 21F79, 22A3351, 22B81 — are older, so Xcode can’t use them with that SDK. A common fix is to install the needed iOS Simulator platform/component from Xcode settings.


Try this:


  1. Open Xcode → Settings → Components.
  2. Install the latest iOS Simulator runtime compatible with your Xcode.
  3. Restart Xcode.
************************

Open Xcode and install a new simulator.
 
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