A 3D project is to be created with @Mashiane 's promising "BANano3D".
The creation and display of simple models are so far well explained in Mashy's pages.
For more complex models one could use ready-made models, e.g. via Sketchfab, which are available as glTF files (e.g. https://sketchfab.com/3d-models/need-some-space-d6521362b37b48e3a82bce4911409303 ).
In the documentation of ThreeJS the use of the "GLTFLoader" is referred here: https://threejs.org/docs/#examples/en/loaders/GLTFLoader
Does anyone already have experience with making glTF files viewable in an animated way in WebGL?
The creation and display of simple models are so far well explained in Mashy's pages.
For more complex models one could use ready-made models, e.g. via Sketchfab, which are available as glTF files (e.g. https://sketchfab.com/3d-models/need-some-space-d6521362b37b48e3a82bce4911409303 ).
In the documentation of ThreeJS the use of the "GLTFLoader" is referred here: https://threejs.org/docs/#examples/en/loaders/GLTFLoader
Does anyone already have experience with making glTF files viewable in an animated way in WebGL?