fredo Well-Known Member Licensed User Longtime User Feb 22, 2021 #1 A 3D project is to be created with @Mashiane 's promising "BANano3D". The creation and display of simple models are so far well explained in Mashy's pages. For more complex models one could use ready-made models, e.g. via Sketchfab, which are available as glTF files (e.g. https://sketchfab.com/3d-models/need-some-space-d6521362b37b48e3a82bce4911409303 ). In the documentation of ThreeJS the use of the "GLTFLoader" is referred here: https://threejs.org/docs/#examples/en/loaders/GLTFLoader Does anyone already have experience with making glTF files viewable in an animated way in WebGL?
A 3D project is to be created with @Mashiane 's promising "BANano3D". The creation and display of simple models are so far well explained in Mashy's pages. For more complex models one could use ready-made models, e.g. via Sketchfab, which are available as glTF files (e.g. https://sketchfab.com/3d-models/need-some-space-d6521362b37b48e3a82bce4911409303 ). In the documentation of ThreeJS the use of the "GLTFLoader" is referred here: https://threejs.org/docs/#examples/en/loaders/GLTFLoader Does anyone already have experience with making glTF files viewable in an animated way in WebGL?
max123 Well-Known Member Licensed User Longtime User Dec 11, 2024 #2 You should use this library that permits to import GLTF and more other formats. It permits to do all the work threejs can do using javascript. https://www.b4x.com/android/forum/threads/b4j-webgl-library.164553/ Last edited: Dec 12, 2024 Upvote 0
You should use this library that permits to import GLTF and more other formats. It permits to do all the work threejs can do using javascript. https://www.b4x.com/android/forum/threads/b4j-webgl-library.164553/