"Impression RPM (revenue per thousand): $2.98 (US)"
how is it that you got such a high imperession RPM $2.98
i have only $1.14
have you did something with the settings in admob?
"Impression RPM (revenue per thousand): $2.98 (US)"
My wife designed and drew everything in my new game. I will let you explain her than designing is easier than coding. Especially when you have a husband that pays a lot of attention to details. Each card below took hours to be done and they had sometimes a few versions before what you see. I could'nt imagine drawing one of them myself even after years of lessons.
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This app has been out a few weeks and has garnered ... wait for it...
3 downloads
But I would love to make enough money from apps to be able to do it full time.
I just made it to 4 downloads for you!
@WAZUMBi you need to get at least 1 person to download it and give it a star rating - ideally 5..! Otherwise I don't think it will figure on many lists anywhere in the playstore.. It's all about momentum. I think you've chosen one of the most crowded spaces as well.. There are pages of Games if you search for Zombies... So I think people will struggle to find your App in amongst them all.
ETA : Also you need to + it on Google as well.
I make far more money selling b4a as an affiliate to tell the truth.
5k € / mo. for doing nothing? i want it too..
andymc:
what do you mean andy? you get paid from erel for promote b4a??
this is so wrong... pay someone to get likes?? now i understand how a stupid app is in the main page of google play
but still after install it 10 sec uninstall so what will you get from it?
make a good app and let the nature do it for you
You need to leverage all the resources at your disposal. Facebook friends, blog, Google+ 5 star reviews, etc... Otherwise no one will find your App, especially if it is difficult to find amongst hundreds of others with a similar name / look.
there are people who try out anything they find on the store, if they like it mouth to mouth "advertising" will do its job.
I haven't set anything on AdMob to limit the RPM above a certain level (I'm not even sure if such a setting exists in AdMob). I think it largely depends on what type of ads you display. Banner ads tend to have a much lower RPM, whereas interstitial ads seem to be higher on average (plus I think people tend to tap on interstitial ads more than banners). The apps where I am generating the most impressions are showing only interstitial ads - so that's probably why my average is higher. On Ball Buster! I show banner ads on the game screen, but I also show an interstitial at the end of each level.how is it that you got such a high imperession RPM $2.98
i have only $1.14
have you did something with the settings in admob?