I figure why should the zombie always be the bad guy.
Here your just a simple zombie trying to eat your brains and get away from the evil dragon.
Should be done in a few weeks.
My wife designed and drew everything in my new game. I will let you explain her than designing is easier than coding. Especially when you have a husband that pays a lot of attention to details. Each card below took hours to be done and they had sometimes a few versions before what you see. I could'nt imagine drawing one of them myself even after years of lessons.
99% of the game is completed. The Alpha test is done. The Beta test is planned for december (but only for french-speaking testers for now).
It's a lot more work than I expected at the beginning. I have a lot of troubles with the play-by-network feature because the issues are very difficult to reproduce and the Google Play Game Service doesn't really help. Sometimes turn data are sent with no error but the other device never receive them. I have no idea on how I could detect such a failure, so when the problem happens the two devices wait forever (fortunately the case is very uncommon; I just saw it three or four times while testing).
in whatsup there is a new feauter that tells you if the user has read your message, i belive after user open the app and read the message it send a short "ok received the message" command to the sending device...
is it maybe possible to send back a msg and like this you know user has recived the data you sent him (just a thought)
in whatsup there is a new feauter that tells you if the user has read your message, i belive after user open the app and read the message it send a short "ok received the message" command to the sending device...
is it maybe possible to send back a msg and like this you know user has recived the data you sent him (just a thought)
You have no access to the other device to exchange messages (turn data are sent to a Google server that pushes them to the other device). And you're still stuck if the problem happens when you send the acknowledgement.
I don't see any other solution than to implement a timer. After 15 min, for example, the connection is considered as broken.