2013 has seen me travel to both Australia (July) and Canada (November) wrapping 3rd party libraries for a couple of clients.
Prior to 2013 i'd never even left the UK!
Profit has been good when work comes my way but there's been plenty of times when i've had no work for weeks at a time.
All in all i'm happy.
Martin.
Thanks! Yep - August 2013 for the Android version. I first wrote it for my wife & I to play on Windows back in about 1999.Great Job
in August 2013 was the first released?
very nice !!
I have published my first app on Play (Radioactive@Home Map) for long time ago... Now made above £4k for commercial app for my customer
(Job list, details, description, DRS and vehicle tracking based on Nexus 7 tablets for 42 crews around UK, everything remotely updated)
I know I posted somewhere else on the forum a while back, but thought I'd post an update here as to my progress to-date with apps developed with B4A. So, I have Yahtzee! Free, Yahtzee! Paid (99c), Yahtzee! Plus Free, Yahtzee! Plus Paid (99c) & BallBuster!
Yahtzee! Free is by far the best performer with almost 60,000 downloads since August 2013 - of which almost 34,000 are still installed (so over 50% retention rate). I am still seeing daily net increases of 500-700 installs, with it going to over 1,000 per day for a few days over Christmas (in fact on Christmas day, it was downloaded 1,992 times! - I guess a lot of people got Android devices from Santa...). This app is being played about 45,000 times per day & generating an average of about $30 per day in advertising revenue. Yahtzee! Paid has sold a little over 500 copies, while Yahtzee! Plus Free & Paid have around 3,500 & 60 installs respectively. BallBuster has been a bit slow to take off & has been downloaded about 1,200 times in a couple of months, with a retention rate of only about 30% - but it's a bit of a silly app.
So overall I'm pretty happy that an app I originally wrote about 15 years ago for Windows is now played by 30,000+ people & is making me close to $1,000 per month - although I must say that I have put considerable time into developing it & increasing functionality & playability since its initial release.
- Colin.
Hi.
Can I ask you two questions?
1) what kind of "advertising method" you used?
2) Have you used a method to check the number of installations of your apps (in addition to the data that Google provides to you)?
Thanks and compliments
Gives me pleasure to you (even in the rest of the world, earn $ 1500-2000 per month with an app is not bad).
Indeed, I have a question, or rather two:
1) what kind of advertising and how you made it
2)150 wallpaper in a single app?(i have seen)
(they seem 3 questions)
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