Hello,
I have a question to:
https://www.b4x.com/android/forum/threads/immersive-mode-with-notch-area-support.100636/
The reason is because I am getting a gap when I start your app (small gap at the botton between the edge and the red line). Then I rotating to landscape (all fine = red lines at the edges). Also when I am rotating back to portrait.
I added "Log("SdK-Version: " & lv.Height & " 100%y " & 100%y & " 50dip " & 50dip" before and after the added code part.
You have any clue why it is correct only after a screen rotation?
I have a question to:
https://www.b4x.com/android/forum/threads/immersive-mode-with-notch-area-support.100636/
The reason is because I am getting a gap when I start your app (small gap at the botton between the edge and the red line). Then I rotating to landscape (all fine = red lines at the edges). Also when I am rotating back to portrait.
I added "Log("SdK-Version: " & lv.Height & " 100%y " & 100%y & " 50dip " & 50dip" before and after the added code part.
B4X:
....
lv.Width = point.GetField("x")
lv.Height = point.GetField("y")
Log("SdK-Version: " & lv.Height & " 100%y " & 100%y & " 50dip " & 50dip)
'''Add android:windowLayoutInDisplayCutoutMode = never in manifest if you don't want to use notch area
'''Add android:windowLayoutInDisplayCutoutMode = shortEdges in manifest if you want to use notch area
Dim r As Rect
r.Initialize(0,0,0,0)
Dim WindowVisibleDisplayFrame As JavaObject = ctxt.RunMethodJO("getWindow", Null)
WindowVisibleDisplayFrame = WindowVisibleDisplayFrame.RunMethodJO("getDecorView", Null)
WindowVisibleDisplayFrame = WindowVisibleDisplayFrame.RunMethodJO("getWindowVisibleDisplayFrame",Array(r))
If GetDeviceLayoutValues.Width > GetDeviceLayoutValues.Height Then
Log(r)
lv.Width = lv.Width - r.left
Else
Log(r)
lv.Height = lv.Height - r.top
End If
Log("SdK-Version: " & lv.Height & " 100%y " & 100%y & " 50dip " & 50dip)
....
B4X:
** Activity (main) Pause, UserClosed = true **
*** Activity_Pause ***
*** Activity_WindowFocusChanged ***
*** Service (starter) Create ***
** Service (starter) Start **
** Activity (main) Create, isFirst = true **
*** Activity_Create ***
*** GetRealSize ***
SdK-Version: 2220 100%y 2076 50dip 150
(Rect)(0, 72, 1080, 2076)
SdK-Version: 2148 100%y 2076 50dip 150 <---------First Start
** Activity (main) Resume **
*** Activity_Resume ***
*** Activity_WindowFocusChanged ***
** Activity (main) Pause, UserClosed = false **
*** Activity_Pause ***
** Activity (main) Create, isFirst = false **
*** Activity_Create ***
*** GetRealSize ***
SdK-Version: 1080 100%y 1080 50dip 150
(Rect)(0, 0, 2076, 1080)
SdK-Version: 1080 100%y 1080 50dip 150 <---------in landscape
** Activity (main) Resume **
*** Activity_Resume ***
*** Activity_WindowFocusChanged ***
** Activity (main) Pause, UserClosed = false **
*** Activity_Pause ***
** Activity (main) Create, isFirst = false **
*** Activity_Create ***
*** GetRealSize ***
SdK-Version: 2220 100%y 2076 50dip 150
(Rect)(0, 0, 1080, 2076)
SdK-Version: 2220 100%y 2076 50dip 150<---------back in portrait
** Activity (main) Resume **
*** Activity_Resume ***
*** Activity_WindowFocusChanged ***
You have any clue why it is correct only after a screen rotation?
Last edited: