Hi,
I am using inAppBilling3 and when I use:
it seems to then popup asking for the payment. So far so good..
After the payment goes though, it triggers the event manager_PurchaseCompleted.
However it seems to log:
sending message to waiting queue (OnActivityResult)
running waiting messages (1)
Arrived: 1, 1
Signature verification failed for Product ID 365day (response: -1003) Purchase signature verification failed)
success = false
product.tostring = Purchase(type:inapp): 365day, state = 0
product = Purchase(type:inapp): 365day, state = 0
If I open Google Play (the user account I used to make the purchase with) and view my purchases I see the purchase in the list.
When I did do the purchase, I used a promo code to pay for the purchase. Is this why the purchase failed or is there some other reason why it failed ?
The app is published on Google Play as a closed beta app, and have checked and made sure the inapp purchases are active.
I am using inAppBilling3 and when I use:
B4X:
manage.RequestPayment("365day","inapp","MyMadeUpValue")
it seems to then popup asking for the payment. So far so good..
After the payment goes though, it triggers the event manager_PurchaseCompleted.
B4X:
Sub manager_PurchaseCompleted (Success As Boolean, Product As Purchase)
Log("success = " & Success)
Log("product.tostring = " & Product.toString)
Log("product = " & Product)
End Sub
However it seems to log:
sending message to waiting queue (OnActivityResult)
running waiting messages (1)
Arrived: 1, 1
Signature verification failed for Product ID 365day (response: -1003) Purchase signature verification failed)
success = false
product.tostring = Purchase(type:inapp): 365day, state = 0
product = Purchase(type:inapp): 365day, state = 0
If I open Google Play (the user account I used to make the purchase with) and view my purchases I see the purchase in the list.
When I did do the purchase, I used a promo code to pay for the purchase. Is this why the purchase failed or is there some other reason why it failed ?
The app is published on Google Play as a closed beta app, and have checked and made sure the inapp purchases are active.
Last edited: