Hi,
Try2 move Camera with Player:
question
how to use lgInputProcessor correctly
when i use:
I get only screen coordinates, not real coordinates
so how can i get real coordinates? maybe some func ?
or must i calc it from camera.position every TouchDown ?
Try2 move Camera with Player:
B4X:
Camera.Position.Set(Player.x,Player.y,0)
question
how to use lgInputProcessor correctly
when i use:
B4X:
Sub IP_TouchDown(screenX As Int, screenY As Int, Pointer As Int) As Boolean
so how can i get real coordinates? maybe some func ?
or must i calc it from camera.position every TouchDown ?