I'm starting a new game App where I want to load a large bitmap and then generate smaller bitmaps from that large bitmap for use in the game. The large source bitmap will never be displayed.
What is the proper method to load that large bitmap? Do I load it into an ImageView and generate my sub-bitmap images from that Imageview and never display that ImageView? Or is there some other kind of Bitmap object that should be used for the source bitmap? I know I should probably use the BitmapExtended library and use something like "createBitmap3" to generate the sub-bitmaps.
I would assume that once the sub-bitmaps have been generated that I can remove the large source bitmap (from memory) which is no longer needed.
What is the proper method to load that large bitmap? Do I load it into an ImageView and generate my sub-bitmap images from that Imageview and never display that ImageView? Or is there some other kind of Bitmap object that should be used for the source bitmap? I know I should probably use the BitmapExtended library and use something like "createBitmap3" to generate the sub-bitmaps.
I would assume that once the sub-bitmaps have been generated that I can remove the large source bitmap (from memory) which is no longer needed.