I'm trying to use the new framework for games (XUI2D+BitmapCreator). What's the recommended method to load a lot of big images into memory? Is there any option to lower/optimize the memory usage?
It's for a card game with illustrations on cards (there are more than one hundred 400x900 images to load and you may have to browse through them during the game, so it's better if they are all already loaded and ready to be drawn).
It's for a card game with illustrations on cards (there are more than one hundred 400x900 images to load and you may have to browse through them during the game, so it's better if they are all already loaded and ready to be drawn).