Hi all, I need some suggestions on architecture+networking. Just finished my turn -based card game and i would like to add multiplayer mode, is there a solution with some libs + b4A? Thanks in advance
You can use Network library and, usually, you should send/receive few bytes of data, representing commands you invented along with some values (code of the card you played, for example)
Thank you bot, i will check...
@Erel, as i see HttpServer will be useful if you connect to a device in the same wifi network, but i am not able to figure out how to do over the internet.
Maybe an online database and a cycle to check if the status has been modified, but i don't think this would be the best solution
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