B4A Library MQTT Multiplayer Library

This is a MQTT Multiplayer Library created by one of the best B4A library creators and member in the B4X Community. I use his libraries in all of my games. I didn’t write any of this code and I told him I would keep his identity private unless he wanted to reveal who he is.

I use it to play a Multiplayer card game with an Android and iOS device. I couldn’t find a better way for and Android player to play and iPhone player. I uploaded the Broker.jar to my Linux Virtual Private Server. I send a list from B4a and a NSMutableArray (NSArray) from Xcode in Objective C.

I used the following pods to install the library on my iOS devices.
pod 'MQTTClient/MinL'
pod 'MQTTClient/ManagerL'
pod 'MQTTClient/WebsocketL'


Here is the explanation on how to use the library.

Step by step to try the demos:
- download the archive and copy the content of Lib to the directory of additional libraries of B4J;
- set a valid port number in Broker/Broker. b4j (line 10);
- open this port on your server, if necessary;
- compile the Broker.b4j project;
- upload the result (Broker.jar) on your server and execute it;
- in the two projects under Demo_Clients, enter the IP address of the server and the port used by the broker (B4A: lines 28 and 29; B4J: lines 19 and 20);
- in the Client.b4a project, you can change the method of identification of the device line 48 (the goal is that the device is identified with an unique ID; the demo code will work but that won’t be the case in a real application with many users because some devices share the same android_id);
- in the Client.b4j project, you can also change the ClientID and put whatever you want;
- run the clients and click on the Connect button.

I've used this for 2 years and it works perfectly so far. Feel free to use this however you like. B4J has been updated a few times since then so I hope this still compiles. I'm the worst programmer so I can't be of much help to anyone but I will answer what I can.
 

Attachments

  • jMQTTBrokerExtended.jar
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  • jMQTTBrokerExtended.xml
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  • Broker.zip
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  • Demo_Clients.zip
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  • Lib_Source.zip
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  • jMQTTBrokerExtended.zip
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Sia Kong Lam

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Licensed User
Longtime User
Hi @paris7162,

Thanks for sharing.
While compiling Broker.b4j the following error msg displayed, Cannot find 'moquette8.jar'. Where to download this jar? and any help will be much appreciated.

Regards,
Sia
 

ilan

Expert
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Longtime User
wow, thank you for sharing. can you post links of some of your games you made with this library?

thanx
 

Sia Kong Lam

Member
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Longtime User
Thanks for the help ilan & Domanfred. I did try all the moquette-broker from the link as suggested (tq).
When compiled, the following log displays....

main._process_globals (java line: 288)
java.lang.NoClassDefFoundError: io/moquette/server/config/IConfig
at b4j.example.main._process_globals(main.java:288)
at b4j.example.main.initializeProcessGlobals(main.java:279)
at b4j.example.main.main(main.java:27)
Caused by: java.lang.ClassNotFoundException: io.moquette.server.config.IConfig
at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:349)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 3 more

downloaded files changed from moquette-broker-0.??.jar to moquette-broker.jar

in jMQTTBrokerExtended.xml

changed from
<dependency>
<version>1</version>
<artifactId>moquette8</artifactId>
</dependency>

to
<dependency>
<version>1</version>
<artifactId>moquette-broker</artifactId>
</dependency>

Source b4j using broker.b4j without any changes.

Regards,
Sia
 

ilan

Expert
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Longtime User
These jar files cannot work. Many classes are missing inside. The simplest solution is that Paris makes the file available on a Google Drive or Dropbox account because its size (3 MB) prevents it from being uploaded to the forum.

can you explain a little about the library (maybe in a new thread)? is it also for sale from your side? do you have example to see how it works? will it allow a full multiplayer option also when using libgdx and very fast games? (i have 0 experience with multiplayer but this topic always interested me and i really would like to build a real time multiplayer game)

thank you, ilan
 

Informatix

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Longtime User
This library was not made for fast & furious games. It is free since Paris posted it here.
 

paris7162

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Longtime User


Here is the link to the moquette8.jar file.

 

omo

Active Member
Licensed User
Longtime User
I changed...
This message is addressed to you and all other members that have tried this example. I just created time to test it out to see how it works first before thinking of where to adapt it. I changed the code to public cloud broker and port for quick testing. I used that of Android for testing by putting on two phones. Everything on the two phones connected successfully and ready, but I can't see any card game here for me to test further so I can adapt the logic for other things.

How do I use it to play simple card game or other simple game. If it were chatting apps now, since connection is established, then I will be sending messages. However, in this case I was just looking at connection established, ready to work, but can't see any card game to play and test it. Please, can anybody use simple game or non-game example in the forum to demonstrate how to use multiplayer further. Thank you all!
 
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