Pocket Invaders v1.3 - Open Source project. Re-created and adapted by myself for Basic4android.
Original concept by Paul Grayston (Team Rebellion Software).
The aim of this project is to show how Basic4android (with my Game Sprite library) can be used to create a fully-featured smooth (hardware-accelerated) 2D game.
The project is open source and improvements or feature additions are welcome.
Everything is pretty bare bones but the general game play is in place.
The project is available here, included in the Game Sprite libray
v1.0 - 26/7/13 - First release
v1.1 - 28/7/13 - Tweaks to limit calls to unnecessary collision checks. Bug fixes for when player is injured. Additional hits via blocks/alien bullets discarded
v1.2 - 29/7/13 - Changed collision so that objects now have their own defined bounding boxes. This particulary helps the player by reducing its collision area. For example the turret is no longer part of the collision check.
v1.3 - 14/02/13 - Now using my Game Sprite library
Original concept by Paul Grayston (Team Rebellion Software).
The aim of this project is to show how Basic4android (with my Game Sprite library) can be used to create a fully-featured smooth (hardware-accelerated) 2D game.
The project is open source and improvements or feature additions are welcome.
Everything is pretty bare bones but the general game play is in place.
The project is available here, included in the Game Sprite libray
v1.0 - 26/7/13 - First release
v1.1 - 28/7/13 - Tweaks to limit calls to unnecessary collision checks. Bug fixes for when player is injured. Additional hits via blocks/alien bullets discarded
v1.2 - 29/7/13 - Changed collision so that objects now have their own defined bounding boxes. This particulary helps the player by reducing its collision area. For example the turret is no longer part of the collision check.
v1.3 - 14/02/13 - Now using my Game Sprite library
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