Hello !
I started a VR game with OpenGL viewer. I'm studying it for now. It would be a good idea, an opinion. The program starts, the display is divided into 2 parts. Put the phone in the VR glasses and put it on your head! It is sharp at about half the distance of the objects. I hope you can feel the spatial effect. What you look at is what you see. (gyro+accelerometer+magnetic, NO 'ORIENTATION')
(later I'll add that you should focus on what you're looking at), animation is more.
The field is new to me, and I would like to receive meaningful help if someone has dealt with something similar.
I started a VR game with OpenGL viewer. I'm studying it for now. It would be a good idea, an opinion. The program starts, the display is divided into 2 parts. Put the phone in the VR glasses and put it on your head! It is sharp at about half the distance of the objects. I hope you can feel the spatial effect. What you look at is what you see. (gyro+accelerometer+magnetic, NO 'ORIENTATION')
(later I'll add that you should focus on what you're looking at), animation is more.
The field is new to me, and I would like to receive meaningful help if someone has dealt with something similar.