Hello everybody,
I'm back again with a new library.
With this library you can do a lot of image processing and it is easy to use:
And tons of other features!
Have fun,
Tomas
I'm back again with a new library.
With this library you can do a lot of image processing and it is easy to use:
Properties:- All As
- applyConfig (config As Double()())
- computeConvolution3x3 (src As Bitmap, matrix As ConvolutionMatrix) As Bitmap
This works fluently on my app.
Sharpens my image.
Works slower!
Uses getpixel
src:
matrix:
Return type: @return:
- RSImageBlend
Methods:- AddBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds addition blend. - AverageBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds average blend. - Blend (bottomImage As Bitmap, topImage As Bitmap, left As Float, top As Float) As Bitmap
Blends 2 bitmaps together with help of a canvas. - Blending
Draws them both to a canvas and saves them as a bitmap. - ColorBurnBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - ColorDodgeBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds the color dodge blend mode to it. - DarkenBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds darken blend. - DifferenceBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - ExclusionBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - GlowBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - HardMixBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - HardlightBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - LightenBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds lighten blend. - LinearBurnBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - LinearDodgeBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds addition blend. - LinearLightBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - MultiplyBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds darken blend. - NegationBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - OverlayBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - PhoenixBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - PinLightBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - ReflectBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - ScreenBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - SoftlightBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - SubstractBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend. - VividLightBlend (source As Bitmap, layer As Bitmap) As Bitmap
Blends 2 bitmaps to one and adds substraction blend.
- AddBlend (source As Bitmap, layer As Bitmap) As Bitmap
- RSImageEffects
Methods:- Blur (src As Bitmap, Factor As Int, Offset As Int) As Bitmap
Does a Gaussian Blur to the image. - Filter
It uses the concepts of Convolution Filtering to apply in image processing. - Brightness (src As Bitmap, value As Int) As Bitmap
The concept of brightness is rather simple, increasing/decreasing value of each R, G, B channel together.
+ By increasing: image results brighter.
+ By decreasing: image results darker.
Effects - ColorBoost (src As Bitmap, type As Int, percent As Float) As Bitmap
Color boost technique is basically based on color filtering, which is to increase the
intensity of a single color channel.
Effect - Contrast (src As Bitmap, value As Double) As Bitmap
Contrast is the difference in luminance and/or colour that makes an object (or its representation in an image or display) distinguishable.
In visual perception of the real world, contrast is determined by the difference in the colour and
brightness of the object and other objects within the same field of view.
Effects - Emboss (src As Bitmap) As Bitmap
Embosses your bitmap to make it look sketchy like.
Filter - Engrave (src As Bitmap) As Bitmap
Engraves your bitmap.
Filter - Flip (src As Bitmap) As Bitmap
Flips a bitmap vertically.
Effect - GammaCorrection (src As Bitmap, red As Double, green As Double, blue As Double) As Bitmap
Gamma correction or gamma encoding is one among the common image processing method
Gamma correction, gamma nonlinearity, gamma encoding, or often simply gamma,
is the name of a nonlinear operation used to code and decode luminance or tristimulus values in video or
still image systems.
Effect - GreyScale (src As Bitmap) As Bitmap
Greyscales a bitmap
The intensity is calculated by common formula: 30% of Red + 59% of Green + 11 % of Blue
Effects - Highlight (src As Bitmap) As Bitmap
Highlights a bitmap.
Effects - Invert (src As Bitmap) As Bitmap
Inverts a bitmap.
Every image pixel holds information of four channels: Alpha, Red, Green, Blue.
However, Alpha doesn�t reflect the image color as display. So the value is kept, and take inversion for other three
channels by formula: 0xFF � CurrentValue. - Mirror (src As Bitmap) As Bitmap
Flips a bitmap horizontally.
Effect - Noise (source As Bitmap) As Bitmap
Gives a noise or flea effect to the bitmap
Effect - Paintify (src As Bitmap, bitOffset As Int, Factor As Int, Offset As Int) As Bitmap
Makes a paint like effect on a picture.
128 (or 64/32)
8
1
Effect - Paintify2 (src As Bitmap, bitOffset As Int, Factor As Int, Offset As Int) As Bitmap
Makes a paint like effect on a picture.
128 (or 64/32)
8
1
Effect - Posterize (src As Bitmap, bitOffset As Int) As Bitmap
Decreasing color depth involves converting to standard values.
For example: if I want to offset 32, then each image color channel will apply the range: 0, 31, 63 �
Effects - Reflection (originalImage As Bitmap, ReflectionGap As Int) As Bitmap
Makes a mirror/reflection like
ReflectionGap: gap space between original and reflected
Effect - ReplaceColor (src As Bitmap, fromColor As Int, targetColor As Int) As Bitmap
Replaces pixels from one color to the other.
Effect - Rotate (src As Bitmap, degree As Float) As Bitmap
Rotates a bitmaps
Effects - RoundCorner (src As Bitmap, round As Float) As Bitmap
Create a bitmap with round corners.
Effect - SepiaToning (src As Bitmap, depth As Int, red As Double, green As Double, blue As Double) As Bitmap
Sepia-toning effect is used very commonly in photography.
It is the process of changing the intensity on every pixel color of a gray-scale image, or so-called black-and-white.
Effects - Sharpen (src As Bitmap, weight As Double) As Bitmap
Sharpening effect make uses of Convolution Matrix
The applied matrix is:
[ 0 | -2 | 0 ]
[ -2 | 11 | -2 ]
[ 0 | -2 | 0 ]
Filter
Weight : 3 - Sharpen2 (src As Bitmap, weight As Double) As Bitmap
Sharpening effect make uses of Convolution Matrix
The applied matrix is:
[ 0 | -2 | 0 ]
[ -2 | 11 | -2 ]
[ 0 | -2 | 0 ]
Filter
Weight : 3 - Sketchify (src As Bitmap, Factor As Int, Offset As Int) As Bitmap
Sketchify a photo.
src:
Factor: 16
Offset: 0
Return type: @return:Effect - Smooth (src As Bitmap, value As Double) As Bitmap
Smoothens a bitmap.
The factor is 13 and offset 1.
Filter - Snow (source As Bitmap) As Bitmap
Adds a snow-like effect to the bitmap.
Opposite of Black Filter
Sets all pixels having R,G,B values to the max (0xFF) when they�re greater than threshold,
then we have the Snow Effect.
Effect - TintColor (src As Bitmap, degree As Int) As Bitmap
Gives a nice tint color to a bitmap.
degree: Use the constants for the degree.
Effect - Watermark (src As Bitmap, watermark As String, x As Float, y As Float, color As Int, alpha As Int, size As Int, underline As Boolean) As Bitmap
Gives your image a watermark, choose the location of the text, etc, etc
Effect
- Blur (src As Bitmap, Factor As Int, Offset As Int) As Bitmap
- RSImageFilters
Methods:- BlackFilter (source As Bitmap) As Bitmap
Base on randomizing image pixels, another filter is created, named �Black Filter�, or enhance the noise of darkness.
The algorithm is to generate a threshold number (0-255), if all R,G,B values of a pixel are less than the threshold,
then set the pixel to black.
Filter - ColorFilter (src As Bitmap, red As Double, green As Double, blue As Double) As Bitmap
Filter the color on the bitmap, in which to display image by only one channel or
combine the increase on every channel.
Filter - EdgeEnhancement (src As Bitmap, Factor As Int, Offset As Int) As Bitmap
Edge Enhancement - EdgeEnhancement2 (src As Bitmap, Factor As Int, Offset As Int) As Bitmap
Edge Enhancement - EdgeEnhancement3 (src As Bitmap, Factor As Int, Offset As Int) As Bitmap
Edge Enhancement - FindEdge (src As Bitmap, Factor As Int, Offset As Int) As Bitmap
Find Edge - FindEdge2 (src As Bitmap, Factor As Int, Offset As Int) As Bitmap
Find Edge - FindEdge3 (src As Bitmap, Factor As Int, Offset As Int) As Bitmap
Find Edge - GaussianFilter (src As Bitmap, Factor As Int, Offset As Int) As Bitmap
Gaussian filter. - GaussianFilter2 (src As Bitmap, Factor As Int, Offset As Int) As Bitmap
Gaussian filter. - HueFilter (source As Bitmap, level As Int) As Bitmap
Filters the Hue of a bitmap.
By converting RGB to HSV, we can adjust pixel color in different way.
Filter - MeanRemoval (src As Bitmap) As Bitmap
Mean Removal Effect makes uses of Convolution Matrix.
The applied matrix is:
[ -1 | -1 | -1 ]
[ -1 | 9 | -1 ]
[ -1 | -1 | -1 ]
Filter - SaturationFilter (source As Bitmap, level As Int) As Bitmap
Filters the saturation of a bitmap.
By converting RGB to HSV, we can adjust pixel color in different way.
Filter - ShadingFilter (source As Bitmap, shadingColor As Int) As Bitmap
Shading Filter is a technique that use AND operator for the current pixel color and a desired-shading color.
Filter - Wedding (src As Bitmap, Factor As Int, Offset As Int) As Bitmap
Wedding
src:
Factor: 16
Offset: 0
Return type: @return:Filter
- BlackFilter (source As Bitmap) As Bitmap
- RSImageProcessing
Methods:- Initialize
Initializes the RSSImageProcessing Library.
EventName - Events subs prefix. - compress (bitmap As Bitmap, format As String, quality As Int, stream As OutputStream)
Write a compressed version of the bitmap to the specified outputstream.
format The format of the compressed image
quality Hint to the compressor, 0-100. 0 meaning compress for small size, 100 meaning compress for max quality. Some formats, like PNG which is lossless, will ignore the quality setting
stream The outputstream to write the compressed data. - createScaledBitmap (src As Bitmap, dstWidth As Int, dstHeight As Int, filter As Boolean) As Bitmap
Creates a new bitmap, scaled from an existing bitmap.
src The source bitmap.
dstWidth The new bitmap's desired width.
dstHeight The new bitmap's desired height.
filter true if the source should be filtered.
Return type: @return:the bitmap - eraseColor (bitmap As Bitmap, c As Int)
Fills the bitmap's pixels with the specified Color.
bitmap: the source bitmap. (must be mutable!)
c: colours - extractAlpha (bitmap As Bitmap) As Bitmap
Returns a new bitmap that captures the alpha values of the original.
bitmap: - extractBitmap (source As Bitmap, x As Int, y As Int, width As Int, height As Int) As Bitmap
Returns an immutable bitmap from the specified subset of the source bitmap.
The new bitmap may be the same object as source, or a copy may have been made.
It is initialized with the same density as the original bitmap.
source:
x:
y:
width:
height:
Return type: @return: - extractBitmap2 (source As Bitmap, x As Int, y As Int, width As Int, height As Int) As Bitmap
Returns an immutable bitmap from the specified subset of the source bitmap.
The new bitmap may be the same object as source, or a copy may have been made.
It is initialized with the same density as the original bitmap.
source:
x:
y:
width:
height:
Return type: @return: - getDestination (src As Bitmap, destination As Double) As Int
Gets the new destination width or height keeping the aspect ratio of the image.
src: - bitmap
destination: -Source width or height
Return type: @return: - getPixel (bitmap As Bitmap, x As Int, y As Int) As Int
Returns the Color at the specified location.
Throws an exception if x or y are out of bounds (negative or >= to the width or height respectively).
bitmap:
x: The x coordinate (0...width-1) of the pixel to return
y: The y coordinate (0...height-1) of the pixel to return
Return type: @return:The argb Color at the specified coordinate - hasAlpha (bitmap As Bitmap) As Boolean
Returns true if the bitmap's config supports per-pixel alpha, and if the pixels may contain non-opaque alpha values.
For some configs, this is always false (e.g. RGB_565), since they do not support per-pixel alpha.
However, for configs that do, the bitmap may be flagged to be known that all of its pixels are opaque.
In this case hasAlpha() will also return false. If a config such as ARGB_8888 is not so flagged, it will return true by default.
bitmap:
Return type: @return: - isMutable (bitmap As Bitmap) As Boolean
Returns true if the bitmap is marked as mutable (i.e. can be drawn into)
bitmap:
Return type: @return: - isRecycled (bitmap As Bitmap) As Boolean
Returns true if this bitmap has been recycled. If so, then it is an error to try to access its pixels, and the bitmap will not draw.
bitmap:
Return type: @return:true if the bitmap has been recycled - recycle (bitmap As Bitmap)
Free the native object associated with this bitmap, and clear the reference to the pixel data.
This will not free the pixel data synchronously; it simply allows it to be garbage collected if
there are no other references. The bitmap is marked as "dead", meaning it will throw an exception if
getPixels() or setPixels() is called, and will draw nothing. This operation cannot be reversed,
so it should only be called if you are sure there are no further uses for the bitmap.
This is an advanced call, and normally need not be called, since the normal GC process will free
up this memory when there are no more references to this bitmap.
bitmap: - rotate (src As Bitmap, degree As Float) As Bitmap
- rotateBitmap (bitmap As Bitmap, degrees As Float) As Bitmap
Rotates the bitmap.
bitmap:
degrees:
Return type: @return: - scaleBitmap (bitmap As Bitmap, sx As Float, sy As Float) As Bitmap
Scales the bitmap.
bitmap:
degrees:
Return type: @return: - setHorizontalScrollBarEnabled (hsv As HorizontalScrollView, enabled As Boolean)
- skewBitmap (bitmap As Bitmap, kx As Float, ky As Float) As Bitmap
Skews the bitmap.
bitmap:
kx:
ky:
Return type: @return: - translateBitmap (bitmap As Bitmap, dx As Float, dy As Float) As Bitmap
Translate the bitmap.
bitmap:
degrees:
Return type: @return: - writeBitmapToFile (src As Bitmap, dir As String, fileName As String, quality As Int)
Writes a bitmap to a file
- Initialize
And tons of other features!
Have fun,
Tomas
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