Share My Creation Soccer Jump! - LibGDX

sorex

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still not working right, but I managed to pass the first goal but then I got stuck again.
 

Informatix

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I tried the game but I'm not sure I've understood what to do. The animation of the bouncing ball is rather smooth but not perfect (that can be seen with slow rotations/moves), the gameplay is not obvious, the physical behavior of the ball is very weird (for me)... I tested it on an outdated phone with a decent CPU (1.4 Ghz). On such a phone with such a game, the result should be perfect but it's not. Did you think to use a time step to compute the next position/orientation ?
BTW, "Continue" is mispelled on a button.
 

ilan

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Thank you for your report.
i will fix the button text.
i dont understand what you mean: use time step to compute the next step

About the performance i decided to use libgdx for that game and on ios i will try this code i believe it will run better on it and there should be less problems because there are much less iphone modell then android and we also can test now on the simulator.

i guess the no game engine coding failed
 
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Informatix

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About the performance i decided to use libgdx

LibGDX is not necessary here. And performance is not the problem. For me, the biggest drawback is:
What are we supposed to do ? It's not obvious at all, even with the explanation. I feel like I'm playing a random game. The ball behavior is unpredictable from my point of view. Sometimes it bounces slowly, sometimes not. Why ? It's hard to say.
 

sorex

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be happy that it even bounces

that's not the case if I don't touch the screen at all.
 

ilan

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wonder

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I looks really great!! Good job!!
 

Informatix

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It's not my kind of game, but this version is much better than the previous one. The physics are still unrealistic but you can predict where the ball will go so it's very playable.
I think this game is based on a good idea. Do you know how many games are based on the same theme and idea? Have you competitors? What makes the difference in your game?
 

ilan

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Do you know how many games are based on the same theme and idea?

i guess at least 1000

What makes the difference in your game?

hmmm.. i dont think this game will make much downloads, the main reason i did this game is to try to make a game with different levels and not with coming objects randomly.

i agree with you its not a "real" game, its more for learning, now i have a way how i can use different levels with LibGDX.
in this game the levels are choosen randomly but i create them with my level editor and now i am planing to make a street fight game with different levels something like "double dragon" (of course LIBGDX!!)

because i allready started this game i finished it but i decided to give up those simple one touch game and try to make real games with much more options...
 

ilan

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sorex

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yes, just now tho.

actually, I installed B4J again a few days ago and wrote a (puzzle game) level editor & mini tracker in it for games that might see the daylight sometime.
 
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