I am slowly working my way through how the MLWifi library works.
My question is this:
How do I actually connect to a network?
If I run this code:
B4X:
If myMLWifiObject.connectWifiAP("ESP_AP") Then
Log("Connected")
End If
Log(myMLWifiObject.ActiveNetworkTypeName)
then my device appears to connect to the specified network, but my program completely bombs out without any warning messages or any messages on the Logger.
It's as though it crashes.
How do I correctly use the MLWifi library to connect to a known network?
Try disconnecting from the existing AP first. Also, the connection won't be instantaneous, so you might want to wait until you are actually connected before you call ActiveNetworkTypeName:
B4X:
Private Sub connectToWifi
Private connectionStart as Long = DateTime.Now
Private connectionTimeOut as Long = 30000
If myMLWifiObject.WifiSSID <> "ESP_AP" Then
myMLWifiObject.disconnectWifiAP
myMLWifiObject.connectWifiAP("ESP_AP")
Do Until myMLWifiObject.isWifiConnected
Sleep(0)
If DateTime.Now > connectionStart + connectionTimeout Then
Log("CONNECTION FAILED")
Return
End If
Loop
Log(myMLWifiObject.ActiveNetworkTypeName)
End If
End Sub
There was another reason my code appeared to be crashing out with no log data - the connection was to an ESP access point, and of course as soon as the code switched across to the Access Point, the connection to the debugger broke and that was the end of my session! Simple things....
There was another reason my code appeared to be crashing out with no log data - the connection was to an ESP access point, and of course as soon as the code switched across to the Access Point, the connection to the debugger broke and that was the end of my session! Simple things....
Yep - that'll do it! When I had one of my WeMos boards set up as an AP, I did all my testing with my Android device connected to B4A via USB. Actually that's how I test 99% of the time anyway.
Hi Colin - you've solved a whole load of problems with your post. I had forgotten that one could connect using USB, and I've managed to get a whole load of stuff working that I've been struggling away at for about a week!
Hi Colin - you've solved a whole load of problems with your post. I had forgotten that one could connect using USB, and I've managed to get a whole load of stuff working that I've been struggling away at for about a week!
Yeah - generally the only time I test using the bridge is either when I'm testing a multiplayer game on 2 devices at the same time, or when I'm testing on my Nexus 7 - which has a dodgy USB port & will sometimes disconnect randomly when connected via cable (very annoying when you're in debug mode!). I have my most commonly used test devices always connected to a USB hub anyway, so I find it more convenient & faster.