sterlingy Active Member Licensed User Longtime User Apr 11, 2013 #1 Is there a way to fade a sprite out, without animating a sequence sprite bitmaps with increasing transparency levels? -Sterling
Is there a way to fade a sprite out, without animating a sequence sprite bitmaps with increasing transparency levels? -Sterling
Erel B4X founder Staff member Licensed User Longtime User Apr 11, 2013 #2 You will need to use a set of bitmaps for that. Upvote 0
sterlingy Active Member Licensed User Longtime User Apr 11, 2013 #3 That was my fear. Thanks for responding. -Sterling Upvote 0
S StephanH Member Licensed User Longtime User Apr 11, 2013 #4 I've never tried, but can't you use Alpha-Blending in a Canvas? Gesendet von meinem GT-I9100 mit Tapatalk 2 Upvote 0
I've never tried, but can't you use Alpha-Blending in a Canvas? Gesendet von meinem GT-I9100 mit Tapatalk 2
sterlingy Active Member Licensed User Longtime User Apr 11, 2013 #5 I'm not using a Canvas. So this wouldn't help me. Upvote 0
S StephanH Member Licensed User Longtime User Apr 11, 2013 #6 or overlay with Background snap fading in? Gesendet von meinem GT-I9100 mit Tapatalk 2 Upvote 0
Beja Expert Licensed User Longtime User Apr 11, 2013 #7 untested idea.. cover it with totally xperant panel, then increase panel's opaque value with the speed you wish. panel color should match sprite container color.. on 100% opaque (invisiblate) both. Last edited: Apr 11, 2013 Upvote 0
untested idea.. cover it with totally xperant panel, then increase panel's opaque value with the speed you wish. panel color should match sprite container color.. on 100% opaque (invisiblate) both.
Informatix Expert Licensed User Longtime User Apr 13, 2013 #8 sterlingy said: Is there a way to fade a sprite out, without animating a sequence sprite bitmaps with increasing transparency levels? -Sterling Click to expand... Yes -> the Accelerated Surface library provides the AlterColors function. It's used in the Space Enemies example. Upvote 0
sterlingy said: Is there a way to fade a sprite out, without animating a sequence sprite bitmaps with increasing transparency levels? -Sterling Click to expand... Yes -> the Accelerated Surface library provides the AlterColors function. It's used in the Space Enemies example.
sterlingy Active Member Licensed User Longtime User Apr 13, 2013 #9 Informatix, Thanks. I'll look into that library. Cheers, Sterling Last edited: Apr 13, 2013 Upvote 0