LibGDX
In the new version, I fixed the bug reported
here. It's surprising that I missed that (it's there since many versions). I also added the FrameBuffer class in this version because I realized it's a very important class (to take screenshots for example or to combine sprites into a single texture, which is faster to draw).
v0.98:
- I fixed a bug affecting the scaling and rotation of lgScn2DImage;
- I fixed a bug in lgBox2DParticleEmitter;
- I fixed a bug in lgScn2DButton;
- I added the lgFrameBuffer class and a FrameBuffer demo;
- I added the IsInitialized function where it was missing;
- I added the PolygonRegion type to lgAssetManager;
- I added a Payload parameter to the SrcDragStop event of lgScn2DDragAndDrop;
- I added the Draw2 function to lgScn2DSpriteDrawable;
- I added the Set3 function to lgMathMatrix3.