Subscribe to library updates

Library / classes / tools developers: please write a short post in this thread every time you make an update (also remember to update the wiki when posting new stuff).

Users can subscribe (with the Watch button in the right side) to this thread to be notified when there are updates.
 
Last edited:

DonManfred

Expert
Licensed User
Longtime User
TimePicker V1.0 first Release

TimePicker002.png
 

DonManfred

Expert
Licensed User
Longtime User
FancButton V1.0.3
New Parameter in Initialize; AllowDismiss true/false. When set to true the button will be SwipeToDismissAble

Events for
- Click
- LongClick
- Hover
and SwipeToDismiss

B4X:
Sub fb_ondismiss(v As Object, Tag As Object)
    Log($"fb_ondismiss"$)
    Log("token: "&Tag)
    If v Is FancyBtn Then
        Dim fb As FancyBtn = v
        Log("fbtag: "&fb.Tag)
    End If
    'fb.Text = "X"

End Sub

Sub fb_Click(v As Object, Tag As Object)
    Log($"fb_Click"$)
    If v Is FancyBtn Then
        Dim fb As FancyBtn = v
        fb.Text = "Clicked"
    End If
End Sub
Sub fb_LongClick(v As Object, Tag As Object)
    Log($"fb_LongClick"$)
    If v Is FancyBtn Then
        Dim fb As FancyBtn = v
        fb.Text = "LongClicked"
    End If
End Sub
 

Informatix

Expert
Licensed User
Longtime User
LibGDX

I noticed that the Texture property of lgTextureRegion returned a different reference each time despite the texture was unchanged. This was due to an useless wrapping of the result. This mistake was in a dozen of other classes and is now fixed.

v1.06:
- I fixed a few bugs;
- I added a Texture property to lgSprite;
- I added the MotorJoint type to lgBox2DWorld;
- I added GetFixture to lgBox2DBody;
- I added Initialize3 to lgShapeRenderer to allow the use of custom shader programs;
- I added ScaleEffect to lgParticleEffect;
- I added CleanUpBlendFunction to lgParticleEmitter;
- I added scl2 to lgMathVector2;
- I added IsEnabled to lgGLProfiler;
- I added Percent, VisualPercent and VisualInterpolation to lgScn2DProgressBar;
- I added Percent, VisualPercent, VisualInterpolation and VisualInterpolationInverse to lgScn2DSlider;
- I added isLeftEdge, isRightEdge, isTopEdge, isBottomEdge to lgScn2DScrollPane;
- The Reset function of lgScn2DTableCell sets now all constraints to their default values;
- I modified the Map_Hexagonal example to display the coordinates of the touched hex.
 
Top