Hey all I'm struggling with a Heltec Wifi kit 32 (the variety with a small LCD screen piggy backed on to the board).
I draw to the screen using inline C - this works fine until I start any other timers.
in AppStart...
The Screen_Timer simply rotates through 3 different screens, updating every 1.5 seconds to produce a text animation.
Am I simply asking too much of this ESP32? I could happily do away with the animation to be fair, I'm just intrigued.
I draw to the screen using inline C - this works fine until I start any other timers.
in AppStart...
B4X:
LDR_Read_Timer.Initialize("LDR_Read_Timer_Tick",50)
LDR_Read_Timer.Enabled = False
Rotate_Timer.Initialize("Rotation_Timer_Tick",50)
Rotate_Timer.Enabled=False
StopWatch_Timer.Initialize("Stopwatch_Timer_Tick",10)
StopWatch_Timer.Enabled=False
Screen_Timer.Initialize("Screentimer_Tick", 1500)
Screen_Timer.Enabled = False
Delay (10) 'Without this delay we cannot get past the next RunNative ("setup",Null) command. I can live with that.
Log ("Running Setup")
RunNative ("setup",Null)
Log ("Running drawNTD started")
RunNative ("drawNTD",Null)
Log ("Starting 'Waiting for' screen")
Screen_Timer.Enabled=True
Delay (8000) 'Enough time to see that the screen is displayed correctly which it is
Log ("Enabling LDR Timer to test for screen corruption")
LDR_Read_Timer.Enabled=True 'At this point the screen corrupts
The Screen_Timer simply rotates through 3 different screens, updating every 1.5 seconds to produce a text animation.
Am I simply asking too much of this ESP32? I could happily do away with the animation to be fair, I'm just intrigued.