Touch event in Gameview

Vabzboy

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In the animation "Catch the Bouncing Smiley" where upon touching the ball, the ball changes direction.

In Gameview, How would i implement this through the Touch event. It is working allright but when I touch the ball on its center or on its face nothing happens.

Anyway.. Can you guys help me out with what code should be correct for doing this.
 

Vabzboy

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In the Catch the Bouncing Smiley:

B4X:
Sub Activity_Touch(Action As Int, tx As Float, ty As Float)
   If Not(Action = Activity.ACTION_DOWN) Then Return
   If tx > x - boxSize AND tx < x + boxSize AND _
      ty > y - boxSize AND ty < y + boxSize Then
      vx = -vx 'change the smiley direction if the user pressed on it
      vy = -vy
   End If
   CircleCanvas.DrawCircle(tx, ty, 5dip, Colors.Red, False, 2dip)
   Activity.Invalidate3(tx - 7dip, ty - 7dip, tx + 7dip, ty + 7dip)
End Sub

Is this correct for Game view:

B4X:
Sub gv_Touch (Action As Int, X As Float, Y As Float)
If Not(Action = Activity.ACTION_DOWN) Then Return
   If X > smiley.DestRect.Right - size AND X < smiley.DestRect.Right AND _
      Y > smiley.DestRect.Bottom - size AND Y < smiley.DestRect.Bottom Then
      vx = -vx 'change the smiley direction if the user pressed on it
      vy = -vy
       
   End If
gv.Invalidate3(X - 7dip, Y - 7dip, X + 7dip, Y + 7dip)
      
End Sub
[/CODE]

I think something is wrong probably.
 
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Vabzboy

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In which way doesn't it work perfectly?

Well.. In the original Smiley app where the Canvas is used.. I find the Ball is reacting much better when touched than it is in the GameviewSmiley app.
 

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