I have a question for the experienced game developers here in the forum. I'm currently loading different GIF-files into an imageview, depending on the user's input. Since the GIFs are usually between 1 and 2 MB in size, I ask myself whether it is efficient enough to load the files with loadbitmap or does it make sense to save the GIFs in a map beforehand and then transport them to the image view? I use imageview because I urgently need the 'PickOnBounds'-function.
My second question concerns playing sounds. When initializing several MediaPlayer objects, some of the sounds seem to overlap or there is a 'crack' in the speaker. What do i have to consider if you want to play several sounds at the same time?
Thank you for your support.
My second question concerns playing sounds. When initializing several MediaPlayer objects, some of the sounds seem to overlap or there is a 'crack' in the speaker. What do i have to consider if you want to play several sounds at the same time?
Thank you for your support.