Thanks, that is the feedback I was looking for ????
Yep, at first I was doing it, but then what I did was changing the scenery as you progress. But I think it would be nice to have some randomness, like 1 of 10 times you start at another location...Maybe vary the scenery at random so you don't always start at the grass area.
I think I'll implement it finally...Being able to jump backwards is a big deal in the original frogger games, otherwise you end up stuck on a road, knowing you're going to die and you can't jump backwards out the way. So adding a backwards jump for me is more important than left or right. Left or right were only really needed in Frogger to let the player get to the different end places on each level.
Yes, there is a bug somewhere I still have to fix...Sometimes the coins show ontop of the cars instead of being infront or behind them, making it very difficult to collect them.
The overall GUI needs to be re-thinked I guess...Add the current highscore to the Title screen, and maybe have the highscore on the game screen while playing rather than just showing it on the gameover screen.
It wasn't clear to me how to select a character once I unlocked one, maybe the character you unlock should automatically be set as the player when it's unlocked?