Regarding the posted slowdown...
The culprit seems to be drawpath that updates the canvas/image at every usage.
@Erel, can you confirm (by looking at your sources) that drawpath auto invalidates?
is this a feature or a bug?
This was extremely slow
The culprit seems to be drawpath that updates the canvas/image at every usage.
@Erel, can you confirm (by looking at your sources) that drawpath auto invalidates?
is this a feature or a bug?