Games Pseudo 3d try (Road)

Colin Evans

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Hi, just tried and got the error

Could not find file 'D:\Downloads\pseudo-3d\pseudo-3d\Files/backupdated.png'.
 

Colin Evans

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No Sorry

B4X:
B4J Version: 9.00
Parsing code.    (0.00s)
    Java Version: 11
Building folders structure.    (0.01s)
Compiling code.    (0.01s)
Compiling layouts code.    (0.00s)
Organizing libraries.    (0.00s)
Compiling generated Java code.    (0.00s)
Building jar file.    Error
System.IO.FileNotFoundException: Could not find file 'D:\Downloads\pseudo-3d\pseudo-3d\Files/backupdated.png'.
File name: 'D:\Downloads\pseudo-3d\pseudo-3d\Files/backupdated.png'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at fv.a(ep A_0, Dictionary`2 A_1, Tuple`2[] A_2)
   at e5.a.ae()
 

ilan

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No Sorry

B4X:
B4J Version: 9.00
Parsing code.    (0.00s)
    Java Version: 11
Building folders structure.    (0.01s)
Compiling code.    (0.01s)
Compiling layouts code.    (0.00s)
Organizing libraries.    (0.00s)
Compiling generated Java code.    (0.00s)
Building jar file.    Error
System.IO.FileNotFoundException: Could not find file 'D:\Downloads\pseudo-3d\pseudo-3d\Files/backupdated.png'.
File name: 'D:\Downloads\pseudo-3d\pseudo-3d\Files/backupdated.png'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at fv.a(ep A_0, Dictionary`2 A_1, Tuple`2[] A_2)
   at e5.a.ae()

i have uploaded the project please try again
 

Peter Simpson

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just made a simple try of drawing a road using b4j. the code can be improved a lot but it is a star :)
Really @ilan, you need to take a break and relax in your yard :)
This example works great and so smoothly too, cheers ?

Amiga Times...
Amiga times, I bet that you remember the awesome Red Sector Mega Demo, it was absolutely ground breaking and dare I say it, way ahead of the times. Tristar then got together with Red Sector and that went well too. Oh yes and then there was Fairlight the list goes on and on and on :cool:
 

Peter Simpson

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@Peter Simpson ..."names" if I was remembering names...
Snap, same here. Just reading and learning from some other great coders on here can sometimes be completely mind boggling. I personally find Ilans examples one of the easiest to follow code wise, thus easier to learn from. I think that Ilan learnt from the saying in my signature ;)

Amiga demos
This might jog your memory a bit, and wow did it take an awful long time to load demo sections for these demos back in the day :cool:

I think that Red Sector were from Germany and maybe also Austria.

Sorry Ilan, we've hijacked your game thread, oops...
 

Magma

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@Peter Simpson Amiga, tracker music 8bit (old days ATARI ST was having better sound quality). how was the file format? .xt xt3 xt8 ... can't remember :-( but in real i was trying with qbasic/quickbasic too (v4.5 Better version for me) to make my demos... i was kid ...12 years old. i think... BLOAD "" was loading clips (memory clips) and bsave command (for saving memory clips, pictures also)-- do you remember ???.... the limits of 64Kb for arrays....

using pset for making stars :) and ofcourse a lot of maths :)

...CGA 4 colors, Hercules 2 colors but better resolutions, EGA 16colors,... and at the end VGA... with 256colors what a virgin journey... those old days you were happy with 5.25 floppy disks and 3.5" 1.44MB was EXCELLENT (there was format/compression utility doubles that disks).... also Norton Commander and Norton Disk Doctor what tools.. DR-DOS qmem, qmu... lost in time /// internet with 56 kbps at max... always was 28Kbps.. what a beautiful analog sounds...

Days that viruses copied hand by hand... not through internet... by sharing disks :)

now Assembly guys in Finland making under 1KB DEMOS that are 2000000 better (at least)..

all about is... maths
 

sorex

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I think that were .stm files, Future Crew's Scream Tracker Modules :)

Everyone wanted that after Purple Motion's music in Unreal & Second Reality.
 
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