B4J Tutorial [ABMaterial/ABMServer] Mini Template for absolute beginners (update 2024/05/17)

Hi all,

Since the lockdown everywhere, a lot of B4X users seem to want to learn ABM to make WebApps in B4J. That is great!

However, some seem to struggle a lot to get started. I understand, as even opening up the template can be quite overwhelming with those Cache, Root, Page etc classes thrown immediately at you.
Therefor, I've decided to wrap up a new 'TemplateMini' version that hopefully will be a lot clearer for all new beginners.

What I have done:
1. Next to the normal ABMaterial library, I created a new b4xlib library ABMServer (both will have to be loaded in your project). The ABMServer is similar to the BANanoServer, wrapping all cluttering of classes into a library.
2. The template does a simple thing: it shows an inputbox and a button. When pushing the button, a msgbox is shown.

NOTE: this 'Mini' version is also exactly what it is: Mini. Although it uses the full blown ABMaterial library, and you can use everything of it in the Mini, most of the fine-tuning of Caching and Filters is done in a fixed way and cannot be changed. But I guess for 80% of you, you wouldn't have bothered anyway. And if you find yourself familiar with Mini, you can always move on to the full Template.

GETTING STARTED:

Requirements:

B4J 10.00+

Installation:
1. Download the library and mini template: https://gorgeousapps.com/ABMMini240517.zip
2. Unzip
3. Copy all files from the /Library folder (NOT the /FilesForNewProjects subfolder) to your B4J Additional Libraries folder.
4. Open the template.b4j project in B4J and run
5. Open a browser and go to: localhost:51042/template

New project todos:
If you start a new project, copy the www folder from the /Library/FilesForNewProjects folder to your new projects /Objects folder so the path looks like:

/myProject/Objects/www
/myProject/Objects/www/js
/myProject/Objects/www/css
/myProject/Objects/www/font

NOTE: Always run your project at least once in Debug mode. This will generate the .needs files that you will need to copy next to your .jar file in release mode.

In the Modules Tab, you will notice there is very little in it



ABMCacheV3: ignore, do not change AND do NOT delete. This is needed to make ABMaterial believe you are running the full blown version of it.
Main: the main entry point to your B4J application
ABMPageTemplate: a template of an ABM Page that you can use to make new ones.

Things to study In Main and that are different from the 'normal' template:
1. Leave the ABM.SessionCacheControlV3 = "ABMCacheV3" ALWAYS in your project. Needed as stated above.
2. Initializing the Server (ABMServer), and there are some settings you can tune. The 'big' template does the same and more but those settings are more spread around the different source code files.
3. IMPORTANT is setting the first page the app should go to. In this example, it it the ABMPageTemplate page.
4. you build the theme directly in the Main class in BuildTheme(). For page specific themes, use the BuildPage() method in the page itself.
5. Add your pages to ABM, see further
6. Finally, the server is started

Snippet from Main:
B4X:
Sub AppStart (Args() As String)
    ' must be the first line in AppStart. DO NOT DELETE OR CHANGE!
    ' ------------------------------------------------------------
    ABM.SessionCacheControlV3 = "ABMCacheV3"
    ' ------------------------------------------------------------

    Dim DonatorKey As String = ""
    Server.Initialize("", DonatorKey, "template") ' Application = ' the handler that will be used in the url e.g. http://localhost:51042/template
    ' some parameters
    Server.Port = 51042
    ' the user needs to login, set to true. the CheckLogin() method will be called if one tries to login
    Server.NeedsAuthorization = False
    Server.StartPage = "ABMPageTemplate" ' the first page of your app
    Server.CacheScavengePeriodSeconds = 15 * 30 ' 15 minutes
    Server.SessionMaxInactiveIntervalSeconds = 30 * 60 ' 30 minutes
    Server.UploadFolder = "uploads"
    Server.UploadMaxSize = 1024 * 1024

    ' Build the Theme
    BuildTheme("mytheme")

    ' create the pages
    Dim myPage As ABMPageTemplate
    myPage.Initialize
    ' add the pages to the app
    Server.AddPage(myPage.page)
    ' do the same for your own pages: dim, initialize and Server.AddPage
    ' ...

    ' start the server
    If Server.PortSSL <> 0 Then
        Server.StartServerHTTP2("keystore.jks", "KeyStorePassword", "KeyManagerPassword")
    Else
        Server.StartServer
    End If

    ' redirect the output of the logs to a file if in release mode
    Server.RedirectOutput(File.DirApp, "logs.txt")
 
    Log("Open with:")
    LogError("localhost:" & Server.Port & "/template")
 
    StartMessageLoop
End Sub

How to create a new Page in your App:
1. Take a copy of the ABMPageTemplate and give the class a new name: e.g. MyNewPage
2. IMPORTANT: you MUST match the Name property EXACTLY to the name of you new class. In case of this example:
B4X:
Public Name As String = "MyNewPage"  '<-------------------------------------------------------- IMPORTANT
3. for EVERY page you make, you MUST let ABM know it exists. This is done by the following lines in AppStart in Main:
B4X:
' initialize your new page
Dim myNewPage As MyNewPage ' which is a copy of the ABMPageTemplate
myNewPage.Initialize
' add the pages to the app
Server.AddPage(myNewPage.page)
4. I've put as much code as possible in ABMServer so you would not be confused by it. e.g. The WebSocket_Connected/Disconnected and ParseEvent are reduced to this:
B4X:
#Region Always needed, no need to change anything at them
Private Sub WebSocket_Connected (WebSocket1 As WebSocket)
    Log("Connected")
    ws = WebSocket1
    ABMPageId = ABM.GetPageID(page, Name,ws)

    Main.Server.Connected(Me, ws, page, ABMPageId)

    Log(ABMPageId)
End Sub

Private Sub WebSocket_Disconnected
    Log("Disconnected")
    Main.Server.Disconnected(ws)
End Sub

Sub Page_ParseEvent(Params As Map)
    Main.Server.Page_ParseEvent(Me, page, ABMPageId, Params)
End Sub
#end region
5. Your actual design and logic of you page is done in the following methods:
a. BuildPage
Here you design your grid (see the forum on how the grid works)
b. ConnectPage
Here you add your components to the grid previously made
c. Well and then the logic of your page of course.

NOTE: If you want your page to appear in the Navigation Bar on the left, you must also add it to the ConnectNavigationBar method in Main, just like the ABMPageTemplate example in there.

If the project is running, open your browser and go to http://localhost:51042/template

You should see this:



I hope this will get most of you started. I'm afraid I really can't make it any simpler than that.

Alwaysbusy
 

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Last edited:

vecino

Well-Known Member
Licensed User
Longtime User

Hi, should I look up all the .jar and .xml only?
Should I just discard everything else?

 

vecino

Well-Known Member
Licensed User
Longtime User
Forgive my clumsiness, but some things are taken for granted, and not for those of us who don't know:
After copying all the .jar and .xml, is everything else useless? Should we delete it?

Another question:
"Unzip your downloaded mini version in start template.b4j"

What does that mean? Should we rename "TemplateMini" to "Template.b4j"?
Where should we unzip it?

Again, forgive my clumsiness, but it's ignorance, nothing more.
 

alwaysbusy

Expert
Licensed User
Longtime User
is everything else useless?
No, you should use the source code in there to study how all the components are used.

Should we rename "TemplateMini" to "Template.b4j"?
The project is already called Template.b4j so I don't see why you would rename anything.


some things are taken for granted, and not for those of us who don't know
You are just overthinking it. All the steps are described above. Just follow them, and don't try introduce new steps that are not in my list. If something had to be deleted or renamed, I would've mentioned it.

Alwaysbusy
 

alwaysbusy

Expert
Licensed User
Longtime User
Unzip your downloaded mini version en start template.b4j
Ah, now I see it too! This should've been:

Unzip your downloaded mini version AND start template.b4j

EN is the dutch translation for AND and as dutch is my mother tongue, it must've slipped in.
 

OliverA

Expert
Licensed User
Longtime User
When you downloaded and unzipped ABMaterial 4.30, there should be a Library folder. Copy the files within that folder to the Additional Libraries folder that you should have set up as part of your B4J installation. For information on that (if not already set up), see https://www.b4x.com/guides/B4xGettingStarted/?page=8
 

alwaysbusy

Expert
Licensed User
Longtime User
Re-download the ABMServer.b4xlib from the first post and put it again in your Additional Libraries Folder.

I removed the dependencies from the manifest in the b4xlib library.

NOTE: It is possible when opening the Template.b4j file that it will say that the ABMaterial library is missing, but you just select it from the list (in your case ABMaterial4.30).

I updated the first post too to describe what one should do if that problem occurs. I don't have that problem on my machine as the latest version of ABM I use doesn't has a number in the jar/xml.
 
Last edited:

Gnappo jr

Active Member
Licensed User
Longtime User
Alain point four allows anyone to download the donator version. it's correct?
 

alwaysbusy

Expert
Licensed User
Longtime User
Yes, but it doesn't matter. As they do not have the ABMaterial 4.51 jar/xml and no DonatorKey it is pretty useless.

And the main idea has never been to prevent users from having the latest version just because they didn't donate. It was more for me to have a limited 'controlled' group of users that can test my new versions before releasing it to the public. I like to avoid getting a lot of people at the same time reporting bugs so I can't follow anymore. A small group doing the pre-testing helpes me to release more stable versions and react quicker to fatal errors.

It was more important in the early days of ABM than now, as it has been stable for quite some time now. I will probably at some point put the release for donators/non-donators equal.
 
Last edited:

j_o_h_n

Active Member
Licensed User
Hi
Sorry to be asking what must seem like stupid questions but I cannot seem to get this to work.


In step 2 it says:
2. Unzip and copy ALL .jar and .xml files from the \Library\ folder to your B4J Libraries folder
So this is the libraries folder for B4J itself, in my case C:\Program Files (x86)\Anywhere Software\B4J\Libraries.
Is this correct? Actually I have put them there and when that did not work I also tried them in the additional
libraries folder.
I also did an uninstall of b4J and installed the latest version.

Do I need to unzip and or put the ABMaterial4.30.zip file somewhere in particular?
I have tried different things with this. I left it out completely, unzipped it and put that in the additional
libraries, left it zipped in that folder. It doesn't seem to make any difference what I do with it.

Below I've put the logging information I'm getting. I would not expect anyone to examine that but maybe something obvious will jump out at you?
Thanks for any help you can give.


The B4JAnalyse.log file looks like this:
 

OliverA

Expert
Licensed User
Longtime User
Put them in you additional libraries folder
Do I need to unzip and or put the ABMaterial4.30.zip file somewhere in particular?
No
 
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