Android can synthesize and play text.
Using the TTS library you can easily add this feature to your application.
	
	
	
		
		
		
			
		
		
	
	
		 
	
	
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
We declared a TTS object named TTS1 as a process global object.
In Sub Activity_Resume we check if it is initialized and if not we initialize it.
The Ready event is raised when the text to speech engine is ready.
Now we enable all views which were previously disabled in the designer.
The SpeechRate and Pitch properties expect a float value. With 1 being the default.
The SeekBar returns an integer value so we divide it by 10 (its MaxValue was set to 20).
TTS1 is released in Sub Activity_Pause. This is why we need to reinitialize it in Activity_Resume.
Edit: Language is now only set when the engine is ready.
			
			Using the TTS library you can easily add this feature to your application.
 
	
			
				B4X:
			
		
		
		Sub Process_Globals
    Dim TTS1 As TTS
End Sub
Sub Globals
    Dim barPitch As SeekBar
    Dim barSpeechRate As SeekBar
    Dim btnSpeak As Button
    Dim EditText1 As EditText
    Dim spnrLanguages As Spinner
End Sub
Sub Activity_Create(FirstTime As Boolean)
    Activity.LoadLayout("1")
    spnrLanguages.AddAll(Array As String("en", "fr", "de"))
End Sub
Sub TTS1_Ready (Success As Boolean)
    If Success Then
        'enable all views
        For i = 0 To Activity.NumberOfViews - 1
            Activity.GetView(i).Enabled = True
        Next
        btnSpeak_Click 'play first sentence
    Else
        Msgbox("Error initializing TTS engine.", "")
    End If
End Sub
Sub Activity_Resume
    If TTS1.IsInitialized = False Then
        TTS1.Initialize("TTS1")
    End If
End Sub
Sub Activity_Pause (UserClosed As Boolean)
    TTS1.Release
End Sub
Sub btnSpeak_Click
    If EditText1.Text.Length > 0 Then
        TTS1.Speak(EditText1.Text, True)
        EditText1.SelectAll
    End If
End Sub
Sub barSpeechRate_ValueChanged (Value As Int, UserChanged As Boolean)
    If UserChanged Then
        tts1.SpeechRate = Value / 10
    End If
End Sub
Sub barPitch_ValueChanged (Value As Int, UserChanged As Boolean)
    If UserChanged Then
        tts1.Pitch = Value / 10
    End If
End Sub
Sub spnrLanguages_ItemClick (Position As Int, Value As Object)
    If tts1.SetLanguage(Value, "") = False Then
        ToastMessageShow("Language data not found.", True)
        Return
    End If
End SubIn Sub Activity_Resume we check if it is initialized and if not we initialize it.
The Ready event is raised when the text to speech engine is ready.
Now we enable all views which were previously disabled in the designer.
The SpeechRate and Pitch properties expect a float value. With 1 being the default.
The SeekBar returns an integer value so we divide it by 10 (its MaxValue was set to 20).
TTS1 is released in Sub Activity_Pause. This is why we need to reinitialize it in Activity_Resume.
Edit: Language is now only set when the engine is ready.
 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		