B4A Library [B4X] FTP Server implemented with Socket and AsyncStreams

ftp.gif

(Note that the FTP client above is not part of this solution. It only demonstrates how you can use a standard FTP client to communicate with the server.)

This is an example of using low level network features to implement a high level protocol.
It is an implementation of a standard FTP server. You can use standard FTP client programs to send or receive files.
As it is based on AsyncStreams and it can handle multiple concurrent connections.
It is compatible with B4J, B4i and B4A.
Note that only passive mode (which is the preferred method) is implemented.

It is a good example of using classes to handle multiple clients.
The solution is made of three classes:
FTPServer - There is a single instance of this class. It manages the server socket that listens on the control port (main port).
It also manages the connected clients and assigns a data port for each client.

FTPClient - There is an instance of this class for each active connection. It uses AsyncStreamsText class to read the clients text commands. It creates a new FTPDataConnection instance for each task that requires communication over the data socket (upload, download and list files).

FTPDataConnection - An instance is created for each data task. It sends or receives the data and then closes the connection. Note that a new method was added to AsyncStreams that allows closing the channel after the data was sent (SendAllAndClose). Clients expect the data socket to be closed after the data is sent. There isn't any other cue that tells the client that all data was sent.

Not all commands are implemented. The common feature are supported: upload, download, delete, rename, list and others.

In B4A and B4J, JavaObject is used to call a native API that gets the canonical path and verify that the path is inside the set directory. There is no equivalent API in iOS. It is less important as each app is sandboxed anyway.

Using the server is simple:
B4X:
server.Initialize(Main, "FTPServer")
server.SetPorts(51041, 51042, 51142)
server.AddUser("Test", "test") 'user name and password.
server.BaseDir = File.DirRootExternal
server.Start
SetPorts - Sets the control port and the range of available data ports. When running on a non-mobile device, you need to make sure that the firewall allows incoming connections on all these ports.
AddUser - Adds a user name and password. You can call it multiple times.
BaseDir - Sets the client root folder.

In B4i you also need to stop the server when the application moves to the background and start it again when it resumes.

Implementing an FTP server that properly supports multiple clients is not a simple task. The code itself is not too complicated and is a good example for anyone who is working with network sockets.


SS-2016-12-19_16.47.26.png


Updates

V1.10 - Implemented as a cross platform b4xlib. Fixes an issue with uploading of small files. Adds support for UTF8 files and folders names.

Example is attached. FTPServer.b4xlib is the library itself.
 

Attachments

  • FTPServer.b4xlib
    6.2 KB · Views: 1,543
  • Project.zip
    14.2 KB · Views: 1,704
Last edited:

dibesw

Active Member
Licensed User
Longtime User
Has anyone ever used this item?
B4X:
server.ForcedServerIp = "192.168.xxx.xxx"
I have an FTP server.
I understand that I can force the IP code but it doesn't work (code IP is always random).
Can I force the IP code myself?
 
Last edited:

dibesw

Active Member
Licensed User
Longtime User
What is exactly the problem that you are trying to solve?
B4X:
Private Sub B4XPage_Created (Root1 As B4XView)
    Root = Root1
    Root.LoadLayout("MainPage")
    server.Initialize(Me, "FTPServer")
    'server.ForcedServerIp = "192.168.100.10" 'local access
    Label1.Text = $"IL MIO IP: ${server.ssocket.GetMyWifiIP}"$
    server.SetPorts(51041, 51042, 51142)
    server.AddUser("sms", "paziente")
    server.BaseDir=File.DirInternal
    server.Start   
End Sub

I have an FTP server in my smartphone and simply know if it is possible to give a fixed IP code or the code is random:
B4X:
server.ssocket.GetMyWifiIP
I found this item
B4X:
server.ForcedServerIp = "192.168.xxx.xxx"
and I thought you could force the IP code but that's not the case
 

OliverA

Expert
Licensed User
Longtime User
and I thought you could force the IP code but that's not the case
Is the IP address the (or one of the) addresses assigned to the phone? If not, it's tough to assign a non-existing (non-assigned to the phone) IP address on Android. You are running into a limitation enforced upon you by the phone, not by B4A and/or server.ForcedServerIp.
 
Top