Made entirely with B4X with XUI
SD_LiquidProgress
Author: Star-Dust
Version: 0.14
		
		
	
	
		
	 
		
	
		
	
			
			SD_LiquidProgress
Author: Star-Dust
Version: 0.14
- LiquidProgress
- Functions:
- Class_Globals As String
 - DesignerCreateView (Base As Object, Lbl As Label, Props As Map) As String
Base type must be Object - Initialize (Callback As Object, EventName As String) As String
 - Invalidate
 - IsInitialized  As Boolean
Verifica se l'oggetto sia stato inizializzato. - Wait (Milliseconds As long)
Eg. use:
SD_LiquidProgress1.Wait(2000)
Sleep(2000) 
 - Properties:
- BackgroundColor As Int
 - BackgroundWaveColor As Int
 - BubbleEffectEnable As Boolean
 - BubbleIntensity As Int [0..255]
 - TextSize As Int
 - TextVisible As Boolean
 - Value As Int
Value 0 to 100 - WaveColor As Int
 - CircleLightEffect As Boolean
 
 
 - Functions:
 
Attachments
			
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