I was shocked to see that ExoPlayer supports 360-degree videos! According to the ExoPlayer docs, app:surface_type = "spherical_view" is all that's needed? Probably not "all", but at least required. When trying to add this attribute to the B4A manifest file for my project I get an error. I've been trying to find out how to set this attribute at run-time but I think it has to be done during the project compile and may have to be done elsewhere.
While the B4X wrapper might not support the spherical_view attribute yet, if it does has anyone had experience with this mode and can you share how you invoke it? If the mode isn't available yet for B4X, is there a way I can add the mode to a new version of the wrapper?
I have several "VR360" videos where the left-right rotation image occupies the top half of the video frames, and the up-down head movement occupies the bottom half of the image. I think this is the format that ExoPlayer supports.
I'd be thrilled to learn how to use the 360 mode!
While the B4X wrapper might not support the spherical_view attribute yet, if it does has anyone had experience with this mode and can you share how you invoke it? If the mode isn't available yet for B4X, is there a way I can add the mode to a new version of the wrapper?
I have several "VR360" videos where the left-right rotation image occupies the top half of the video frames, and the up-down head movement occupies the bottom half of the image. I think this is the format that ExoPlayer supports.
I'd be thrilled to learn how to use the 360 mode!