This is from an offline conversation, but might be useful (and/or of interest) more generally. The BASIC code is PowerBasic dialect, but it's a short edit from that to B4X.
The problem is that 0.1 (ie 1/10th) cannot be exactly represented in binary, just the same as 1/3rd cannot be exactly represented in decimal.
Single-precision floats give 24 binary digits of precision which translates to approximately 7 decimal digits of precision. Double-precision gives 52 binary digits of precision = approximately 15 decimal digits.
Accounting applications can usually get away with using double-precision numbers - 15 decimal digits - say 2 guard digits for rounding leaves 13 usable digits = 11 digits for dollars and 2 digits for cents = good for values up to $100 billion accurate to the last cent.
Some languages have fixed-point or decimal floating-point (aka BCD = binary coded decimal) numbers, specifically for handling financial values. I remember TurboPascal had them, and more recently, that Microsoft BASICs have a CURRENCY type, which were 64 bit integers divided by 10000 to give 4 decimal places (2 for cents, and 2 for just-in-case )
Big-number applications like your 100-digit pi calculation, are not going to work with double-precision (~15 decimal digits) or even quadruple-precision (~33 decimal digits) numbers, regardless of whether they are in binary or decimal. There are math packages around for doing big-number calculations, usually effectively limited only by the available memory. I haven't seen any native ones for B4X, but presumably a Java one could be used. Obviously there is a speed hit, though, eg, if you multiply two 10,000 digit numbers, then that is 100 million digit-times-digit multiplications, although any decent library would be doing it in chunks of digits eg 32 bit operations mean you can add 9 decimal digits at a time.
Way back when I was a teenager, my school had an Apple II. I ran a program from a magazine to calculate pi, and over a weekend I got two full pages of digits (~8000), of which at least the first 100 were correct when compared to the encyclopaedia.
I just did a search now and found this readable page (many pages aren't :-/ ) which I translated in to BASIC and... what took 60 hours on an Apple II took just under 4 seconds now on my seven-years-old laptop = 54000 times faster = 1.45x speedup every year which seems a pretty good match with Moore's Law.
https://crypto.stanford.edu/pbc/notes/pi/code.html
For the above code, LONGs (32-bit integers) give 9 decimal digits of precision, cf the 8 required, so... no worries
You're not alone, except that mostly it is people doing financial accounting that discover it when using single-precision floating-point to adding small numbers to large totals.My interest is not, demonstrate that computer floating point numbers are not precisely accurate. It was an accidental discovery.
I just wanted to write a small program that would calculate pi with about 100 decimal places. When I made the first tests with floating numbers, I was presented with the problem that the sums are erroneous.
The problem is that 0.1 (ie 1/10th) cannot be exactly represented in binary, just the same as 1/3rd cannot be exactly represented in decimal.
Single-precision floats give 24 binary digits of precision which translates to approximately 7 decimal digits of precision. Double-precision gives 52 binary digits of precision = approximately 15 decimal digits.
Accounting applications can usually get away with using double-precision numbers - 15 decimal digits - say 2 guard digits for rounding leaves 13 usable digits = 11 digits for dollars and 2 digits for cents = good for values up to $100 billion accurate to the last cent.
Some languages have fixed-point or decimal floating-point (aka BCD = binary coded decimal) numbers, specifically for handling financial values. I remember TurboPascal had them, and more recently, that Microsoft BASICs have a CURRENCY type, which were 64 bit integers divided by 10000 to give 4 decimal places (2 for cents, and 2 for just-in-case )
Big-number applications like your 100-digit pi calculation, are not going to work with double-precision (~15 decimal digits) or even quadruple-precision (~33 decimal digits) numbers, regardless of whether they are in binary or decimal. There are math packages around for doing big-number calculations, usually effectively limited only by the available memory. I haven't seen any native ones for B4X, but presumably a Java one could be used. Obviously there is a speed hit, though, eg, if you multiply two 10,000 digit numbers, then that is 100 million digit-times-digit multiplications, although any decent library would be doing it in chunks of digits eg 32 bit operations mean you can add 9 decimal digits at a time.
Way back when I was a teenager, my school had an Apple II. I ran a program from a magazine to calculate pi, and over a weekend I got two full pages of digits (~8000), of which at least the first 100 were correct when compared to the encyclopaedia.
I just did a search now and found this readable page (many pages aren't :-/ ) which I translated in to BASIC and... what took 60 hours on an Apple II took just under 4 seconds now on my seven-years-old laptop = 54000 times faster = 1.45x speedup every year which seems a pretty good match with Moore's Law.
https://crypto.stanford.edu/pbc/notes/pi/code.html
B4X:
'int r[2800 + 1];
'int i, k;
'int b, d;
'int c = 0;
DIM R(0 TO 2800) AS LONG
DIM I AS LONG, K AS LONG
DIM B AS LONG, D AS LONG
DIM C AS LONG '= 0 by default
'for (i = 0; i < 2800; i++) {
' r[i] = 2000;
'}
I = 0
DO WHILE I < 2800
R(I) = 2000
I = I + 1
LOOP
'for (k = 2800; k > 0; k -= 14) {
' d = 0;
'
' i = k;
K = 2800
DO WHILE K > 0
D = 0
I = K
' for (;;) {
' d += r[i] * 10000;
' b = 2 * i - 1;
DO
D = D + R(I) * 10000
B = 2 * I - 1
' r[i] = d % b;
' d /= b;
' i--;
R(I) = D MOD B
D = D \ B
I = I - 1
' if (i == 0) break;
IF I = 0 THEN
EXIT DO
END IF
' d *= i;
D = D * I
' }
LOOP
' printf("%.4d", c + d / 10000);
PRINT RIGHT$("0000" + LTRIM$(STR$(C + D \ 10000)), 4);
' c = d % 10000;
C = D MOD 10000
'}
K = K - 14
LOOP
B4X:
31415926535897932384626433832795028841971693993751058209749445923078164062862089
98628034825342117067982148086513282306647093844609550582231725359408128481117450
28410270193852110555964462294895493038196442881097566593344612847564823378678316
52712019091456485669234603486104543266482133936072602491412737245870066063155881
74881520920962829254091715364367892590360011330530548820466521384146951941511609
43305727036575959195309218611738193261179310511854807446237996274956735188575272
48912279381830119491298336733624406566430860213949463952247371907021798609437027
70539217176293176752384674818467669405132000568127145263560827785771342757789609
17363717872146844090122495343014654958537105079227968925892354201995611212902196
08640344181598136297747713099605187072113499999983729780499510597317328160963185
If you used floating-point numbers with the above code, I'd expect you'd run into the same problem. That code calculates pi in 4-digit chunks, and there are intermediate results that need 8 digits of precision, which a single-precision floating point number can't provide. Double-precision might fix the issue for your original code.calculate pi with about 100 decimal places. When I made the first tests with floating numbers
For the above code, LONGs (32-bit integers) give 9 decimal digits of precision, cf the 8 required, so... no worries
Last edited: