In my application, one of the activities has an EditText and a Label. I set the Label_Click event to pop the keyboard so that anything the user enteres, that would go into EditText.
B4X:
IME.ShowKeyboard(EditText1)
It works well, no problems there, just that the keyboard entry covers the whole screen. I'd very much use this with the keyboard covering just a portion (lower one let's say) of the screen, so I could still see the remaining activity.
The "special" thing about this is that I put the EditText outside of the screen because I don't need to see the actual text and less see the cursor blink. So is this a good idea in this case?