V Vern Member Licensed User Longtime User Sep 7, 2017 #1 I'm using B4i 4.01, a local Mac, and the iCallSubUtils (version: 1.00) library and the following code: Public csu As CallSubUtils csu.Initialize csu.CallSubPlus(Me, "Chk_if_complete", 2000) The build consistently fails with: fatal error: 'iCallSubUtils.h' file not found #import "iCallSubUtils.h" Any clue as to what the problem is? This works in B4A.
I'm using B4i 4.01, a local Mac, and the iCallSubUtils (version: 1.00) library and the following code: Public csu As CallSubUtils csu.Initialize csu.CallSubPlus(Me, "Chk_if_complete", 2000) The build consistently fails with: fatal error: 'iCallSubUtils.h' file not found #import "iCallSubUtils.h" Any clue as to what the problem is? This works in B4A.
Erel B4X founder Staff member Licensed User Longtime User Sep 7, 2017 #2 With the new resumable subs feature there is no more reason to use CallSubUtils. B4X: Sleep(2000) Chk_if_complete(2000) Upvote 0
With the new resumable subs feature there is no more reason to use CallSubUtils. B4X: Sleep(2000) Chk_if_complete(2000)