I've been making a game, intednded for tablets and mobile phone use, and I started off working with 240x320 in the designer, but I'm actually debugging on a nexus 7.
I've just managed to run up the emulator for a 2.7" 240x320 device, and the layout doesn't work out too well due to the relative increase in font size, and and some of my bitmpas are too high res to be easily readable.
So, this started me thinking that there will be very few 240x320 phones out there, so perhaps the minimum res I should support could be much higher. So is there some practical advice on this? I don't want to limit too many people with low end devices from playing the game, but I don't want to design for tiny devices and limit the experience for the majority who could be on way larger devices.
I've just managed to run up the emulator for a 2.7" 240x320 device, and the layout doesn't work out too well due to the relative increase in font size, and and some of my bitmpas are too high res to be easily readable.
So, this started me thinking that there will be very few 240x320 phones out there, so perhaps the minimum res I should support could be much higher. So is there some practical advice on this? I don't want to limit too many people with low end devices from playing the game, but I don't want to design for tiny devices and limit the experience for the majority who could be on way larger devices.