I've seen games like the Theory of Fun and Game programming patterns on Amazon, but haven't read them yet. Does anyone have any good books to recommend?
I have read "Masters of Doom" many times, but it's more about the history of ID software, it does talk about game design processes they used and what worked for them, but it's not a proper guide, more of a documentary.
I have read "Masters of Doom" many times, but it's more about the history of ID software, it does talk about game design processes they used and what worked for them, but it's not a proper guide, more of a documentary.