So far I've used the native Android commands to rotate the views according to the X, Y, and Z axes. The native commands let you change the X and Y coordinates of the Pivot point and get this.
But to get a rotating cube it is not enough to be able to rotate on three axes but you have to be able to move the pivot according to the x, y and z axis.
I thought that the only solution was having to recover a source that I used 15 years ago in turbo pascal and in Vb4 to make the rotations. But unfortunately I did not find it.
There is the LibGDX library that allows you to do this without having to study too much, but it is my challenge with myself
So I went to memory and I made great strides ...
Obviously I developed with the XUI library
In the meantime I'm creating a class to handle everything.
As soon as I can rotate an image I will show it to you
But to get a rotating cube it is not enough to be able to rotate on three axes but you have to be able to move the pivot according to the x, y and z axis.
I thought that the only solution was having to recover a source that I used 15 years ago in turbo pascal and in Vb4 to make the rotations. But unfortunately I did not find it.
There is the LibGDX library that allows you to do this without having to study too much, but it is my challenge with myself
So I went to memory and I made great strides ...
Obviously I developed with the XUI library
In the meantime I'm creating a class to handle everything.
As soon as I can rotate an image I will show it to you
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